So sometimes when i think something is to advanced, I usually tend to break it up to smaller parts right, Concentrate on on one and slowly work myself on the next piece. When I am done, I try to Merge them together. Try it that way? Also, try to show your example before posting. So I will use photoshop once again. Two…
Hey bud. I'm guessing it's also those ribs on the inside giving you trouble, so I included those here. One way to tackle this is to model it flat and straight, then bend it into the shape you want. Note that I didn't take the skewed part of it into consideration, nor the details at the top. I'm only trying to show you how…
Howdy, big fan, long time lurker, first time questioner. I'm trying to model this shape and having a particular issue with this part here. For reference. My low poly cage. I'm using the bevel modifier with a shape 1.0 and 2 segments to proceedurally generate control loops for easy of adjustment. I'm shrinkwrapping to this…
Hey there! What would you guys suggest to do if I'd want to model a curved plane with a border in the shape of a specific curve - say some decorative wardrobe door panel. Myself I know two solutions for this: either to create a smooth, curved surface on which I paint my mesh with Quad Draw/Shrinkwrap, or to make the mesh…
You either completely misunderstood my goal or I'm still horrible at communication. I want to create meshes that: - can have any shape that could possibly exist - are lightweight (to share, to load, to have in viewport) - easy to modify (no rebaking anything, no dependencies on specific software or plugins) - clean (easy…
@ArsenyZvonar Transitions should make as much sense as possible. You're merging two very different shapes, and you should give each shape's topology somewhere logical to go without altering either shape's topology dramatically or else it won't subdivide nor reflect as intended. An 8-sided cylinder subdivided twice will…
Ok so here we go @rogue1 Proportions might still not be correct, I was not really going for that! Adjust segmentation for your needs. ... Im showing a sequence, steps after each other... - On the first one, we can see a 64 sided cylinder - other segmentations would probably work too. - On the second one we can see a 1/8th…
@IronLover64 To add to what's already been said: try to simplify the mesh by dissolving and merging some of the extra geometry. Straightening and rerouting the remaining loops into the existing geometry on the back strap should solve most of the smoothing issues. Flat surfaces that are properly supported are relatively…
@sandrokaza There's a couple of detailed write-ups for similar shapes on the previous page of this thread. The basic idea is to use the existing geometry as support loops by placing the intersecting geometry between the existing edge segments on the cylinder walls. There's more than one way to approach modeling this so the…
@UhhNope Shading / subdivision errors on cylinder intersections is a common problem. There's a few ways to fix it and what's right for the project will depend on factors like object size, view distance, object importance, etc. The basic idea is: subdivision modeling won't produce CAD quality results. There will be errors…