@duncan that came out amazing bro @OccultMonk Great work! Cross-post. WIP of a new character I started. Based on a concept for the game Nords: Heroes of the North.
Working on 3dCoat a Rita Repulsa from 2017 Power Rangers movie model, asked some opinions on this thread: http://polycount.com/discussion/177309/wip-rita-repulsa
Latest WIP from my substance thread, which you can find here: http://polycount.com/discussion/172602/adventures-in-substance-substance-progress-thread#latest
Just wanted to share a wip character I'm creating. It's a 1800's postman from south american young Spanish colonies. Right about the time of the independence of Argentina.
Doing some more skin shader exploration and photo composition xposting from WIP thread here.. http://polycount.com/discussion/177842/sugar-a-portraiture-series/p1
Working on a bunch of stylized mini-tiled-environments and props. And a virtual visit of the place I'm working in: mobile version in Unity: UE4 version for fun: Still very wip.
Certainly not up there in the detailed category, but I feel the design itself warrants a post here. (for a single map project for Gmod WIP) I should get Substance Painter...
This is WIP in 3dsmax i want to do unwrap and then texture it in 3dsmax. Well i never done good textures i suck in art but there is always room to learn :smiley:
http://polycount.com/discussion/174292/dragon-baldi-konjin-concept-wip-thread#latest still working on this guy , pretty close to start texturing , bind skin fast test
Final result of my environment More screens - https://www.artstation.com/artwork/8Pl2x WIP - http://polycount.com/discussion/173647/ue4-medieval-courtyard-the-witcher-3-fan-art