carissa and jamaica, those are sooo great :D heres a pillar for an environment Im working on, this was textured completely in substance designer, just bought it recently and Im loving it. more on my artstation https://www.artstation.com/artwork/snake-queen-palace-pillar-9cc264f0-0177-41cd-95a4-0e5eb074d3d6
Crosspost from my sketchbook here - http://www.polycount.com/forum/showthread.php?t=120358 Boline modeled in 3ds Max, detailed in Zbrush. Textured in Substance Painter. Rendered in Marmoset Toolbag 2. Marmoset Viewer Link - https://www.artstation.com/artwork/mO0Ay [IMG][/img] [IMG][/img]
Had to take a break from my env to learn 3DS Max for my job. I decided to do a MP-34 since it's the Rolls Royce of sub-machine guns :D Anyways, I finally finished up my bakes last night! Onto Substance Designer!
My first WAYWO of 2015! I love coming to this thread folks, keep on kicking ace! My contribution: Procedural Substance Designer ground textures in Unreal Engine 4 for my District 9 mech's environment: http://www.polycount.com/forum/showpost.php?p=2249745&postcount=186
Made this old CB radio to practice Substance Painter and PBR. I think it turned out pretty decent, but it still needs a lot of work to look great! https://www.artstation.com/artwork/old-cb-radio Sorry for the link, didnt figure out how to get the marmoset viewer to work!
Spent the last couple weeks learning Substance Designer. Here are the fruits of my labor so far... Been tinkering with making a decent detail normal for creature skin. Really excited to keep on tinkering... Rock textures next! Thread: http://www.polycount.com/forum/showthread.php?p=2252326#post2252326
Y'aar me hearties, just finishing up a project for University so I thought I would throw it up here for some Crit from you guys/gals. PBR Pirate Cannon, low/high poly mesh made in maya with the textures all done in substance designer and painter.
Danitchu - That thing is badass. Love the beard. Working on this pirate sword based on some Sea of Thieves concept art I found on google. Love how the textures are minimal and the normal map and shapes are doing most of the work in that game. Trying to hit the same thing: Working on this too, sandstone wall in substance:
Made this roof tile material tonight in Substance. Modelled in Max but textured from scratch in Designer. This was a fun material to make and I got a couple of generic materials out of it; terracotta ceramic, and a mossy material. For my City 17 scene: http://www.polycount.com/forum/showthread.php?t=156228&page=2
Decided to rebake an old piece of mine and to retexture it, using Substance Painter :). It's still work in progress, details like decals and small stuff is missing, but wanted to share anyways. All pictures are from inside UE4. The mesh has around 22k triangles and I use two set of 4k maps.