Hello guys, i just started using 3D editing programs for creating characters + I've never used zbrush so maybe as you all can understand i feel quite intimidated by all of your submissions, which all look incredibly amazing I crave your skills. Now, I'm working on my first character, like.. ever. so of course it looks a…
It was sculpted and polypainted in Zbrush, rendered in Keyshot. The shader on the skin is the translucent shader using my polypaint colours as the diffuse, I also disabled any additional material textures that keyshot loads. I said I 'might' do a full orc :P hehe might do one of the warlords of draenor that wasn't in the…
Hey guys, new here! I come from a traditional sculpture / fx background. This will be my first zbrush start to finish. Been doing all I can to learn more from tutorials. Here's my progress on this guy so far. Still posing and some asymmetrical details to go. Now to learn more about paint / rendering :) Any critique or…
Hey guys, here's some render tests of some old models and some new ones. It'll all rendered in: - Keyshot - Marmoset Toolbag2 - Mentalray (Mike Nask Bundle) And once again, all modeled in Zbrush! TURNTABLES: http://www.marcoplouffe.com/bopturn.html http://www.marcoplouffe.com/exoturn.html…
I recently got a position at the company I work at as a Junior Character artist and have been using zbrush every day for a good month now. The skill boost you get when you use it each day is pretty awesome; and I have a great mentor there too. Here's a personal piece I started working on, about 2 - 3 hours so far.
Great work everyone! A fun little character I made for a 7 week game project in school. Character concept made by my awesome classmates. Tris: 11261 2048*2048 diffuse/normal/specular/gloss maps. 512*512 emissive & translucency maps. Tools used; ZBrush, Maya, Xnormal, Photoshop, nDo2, dDo & Marmoset 2. More images in my…
Hey Ruz Thanks mister, yeah exactly that: here's a link to what MD spat out, after which I went into zbrush just to detail it and distress the hell out of it....I should push it further with some frays that will alpha nice but I'm too lazy :D…
@rodgon: My god thats a beautiful sculpt, thank you for the blog post breakdown also, really useful. I think you should consider dialing down the color value of the chainmail in the second render, not sure if thats just Zbrush's BPR but you could do it just by painting over it in photoshop with a darken layer. It's really…
I worked a bit on one of my character, the goal was to make the skin diffuse from scratch in Substance Designer, so 99% procedural (I have an AO map and the tattoo if from a zBrush polypaint). The rest is just a bunch of white noises mixed with colors. I still have to work on some skin details (especially in the normal…
Hi guys, great work everybody!. This is my first post here on Polycount so Hello!. Here is my final entry for the Anime 3D Fan Art Challenge - One Piece edition putted together by a bunch of great artists on Facebook. I still need to do some texture work but it is pretty much finished. All modeling and texturing done in…