You could have really up'd the resolution of quite a few pieces by just duplicating parts instead of texturing them multiple times. The wheels could really have just a single texture and just duplicate the wheels 6 times. Same thing with the spikes and the skulls Instead of having multiple wooden planks you could have…
Wow! That Owlkar looks really good @SleepingGiant. Looking forward to see it finished. It's not done yet but I need some help. I'm working on a low poly dungeon door at the moment and I'm struggling to paint the stones. Don't know how to make all of them look like stones... If you could help me out or advise me I would be…
You've got waaay too many un-needed edge loops. For a scythe like that I'd probably use a max of ~1.2k tris. As an example I've marked some edge loops in red that you can delete. If you remove those edge loops and zoom out a bit you won't notice a difference in the shape of the model. Just remember: if an edge loop isn't…
It maybe just a personal taste thing, but I kinda prefer the original one with the lower contrast - especially because if its tiling horizontally and there's already a lot of information on the stones it could become too distracting and noisy. I feel like the modified one also makes the stones start to read either slightly…
Hi, good job everyone :) @shinobik I loved the green girl and her textures! @YBourykina Awesome work again on musketeer and Castanic, also, great idea about the patreon, I love your textures, thanks for sharing your knowledge! @Evolvyn Thanks and nice lowpoly cannon! @Markdidit haha well done on the roof, it's definitely…
Hi! Owesom thread!so much inspiration work here =D Here is my last project=) I did texture in Substance Designer and slitly overpaint them in 3d-coat. [sketchfab]fb9782caf74f42369b072b8845f46c16[/sketchfab] Frost Horn by Nikolay_Tsys on Sketchfab YBourykina : Thanks alot for shield tutorial! and for information about this…
OMG Pigart gave me feedback <3 You're like one of my favorite artists to go to on Youtube :D Thanks a lot! I think it really worked out well. Even deleted more and got it looking even better than before in reflections. You still are my nr.1 go to person when I think about low-poly :D Will start painting today. Can't wait…
lots of great work in here! this stuff is so fun to see and peruse. decided it was about time I started practicing painting again, so I did a mini project of a low poly axe. I don't usually do my own designs but I wanted to practice concepting too. I wanna do more soon if I can make time! I know there's at least one…
Hi people of Polycount! I want share the final update of my artstation challenge submission with Morgan le Fay by incredible concept of Bea Castillo! These are some renders, if you want see more detailed renders, viewer and map sheet you can go here --->…
model progress gif, highrez and stuff on artstation: https://www.artstation.com/artwork/Z9yNG a collaboration with Tamas Sarffi ( https://www.artstation.com/artwork/OzL58 ) who made the model aaand its based on Jan Unolt's concept! ( artstation.com/artist/janunolt ) @"zug zug" cool! love the handle on the spear!…