Well that escalated pretty quickly, needed the sleep yesterday night so didn't post anything than but to be honost I'm pretty happy to read the last 5 pages of this thread. It's means a lot of ppl think the same and the workshop and Valve are in a need to change some things. I've started and quit several times making items…
You know i feel this is a healthy discussion for this community to be having, i know i for one share some of the concerns discussed above, while also thinking its brilliant to see additional collaboration options for working with dota 2 teams and organisations. Mostly i don't often see marketing strategies discussed, and i…
Dark Blender - Download: http://linko.projects.free.fr/dblender.zip I come back with my tool to generate a Dota asset in one single click. A lot of improvement have been made. Now you can generate all your LoD in one single click and the greyscale have been improved (based on the texturing technique of Tvidotto). It will…
Celebrate? Why? What makes it different from another month release? It is the same shit we are getting every month. Hell, Spring 2014 was bad but bearable coz like if you made a single and it didn't get in, no big deal. Now we got over 40 or so groups or single artists making sets. Only for 8-12 to be accepted. The rest…
That is what the model will look in the Hero selection screen when you have everything set to Max (AF is also important). 512px at LOD0 per piece sounds pretty doable to me, with 256px and LOD1 for ingame, I don't understand what the problem is here. I can very clearly see the jaggy edges of the models in that picture, as…
Shut up. Just shut up. It's easy to say everyone else needs to work harder when your sets have glaring issues every. single. time. You got lucky, there's nothing more to it, ever since you're first set wen tin you've been on a luckier and luckier streak and it's absolutely ridiculous. Your control over masks is a joke and…