- Some UV mapping problems (eg. victorian house, last pic to the left). - That broken hearse (looks burnt to me).. why is the lamp still glowing? doesn't seem broken to me. maybe it has gameplay functionality to draw the viewers eye but it doesn't seem like it. - The broken mausoleum. I think the diffuse could be 256x256…
so , moving on ! :D # 07 always loved the studies done by scott eaton so used the same pose and ref he used , if you have any crits feel free to tear it apart !! :D still under 12 hour
I am glad to show finished work have been started 1 year ago in The Bi-Monthly Environment Art Challenge 91. hehe MONTHLY .... 1 year AGO yeah it's funny =D Thanks Pinkfox for this challenges every 2 month Made it during free time, ohh I posted more shots and short video on my page Artstation. I will appreciate if chek…
Heh Thanks guys glad to hear their actually useful haha! El Scorcho that sounds hard lool, perhaps using curves or a gradient map on an AO to create a selection for them? I dunno o_0? Scythe I'd probably just be repeating google for the most part lol but I can go over some of the finer tricks within UDK in a later one of…
if the statement of "just before oct 31st will remain true, then its somewhere in the next 8 hours. i just hope that will be enough to deal with ghasts. but i doubt it :D and i fear for the server when people start erecting portals near the spawn :D