Hi guys. I am one of the artists at EA/PopcapHD and it is my pleasure to share with you some of the work the worlds team have done on Garden Warfare 2. The game is a third person shooter based on the Plants vs Zombies franchise, and the second game in the series added a single player component on top of the multiplayer…
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…
moist: thanks, much appreciated! I think more of those tones will be introduced once I have those leaves on the surface. josh_lynch: Thanks Josh! You gave me a lot of good notes to think about here. I'll try to dial the gloss up a bit more on the water to see if it lands in a better spot. I'm finding it to be a weird…
@ speshlboy - lol yea man it would be sweet to play on a comp like that. Soooo long time no update :( . Things have been moving pretty slow on this project but I have made some progress. I got the blockout of the building pretty much done, all the current meshes are just placeholders. I got proof of concept tests done for…
For the last nine weeks me and 6 other students have been working on a game as part of a school-course. The game is called "Elsie and Elmer". Its a 2.5D game for the Playstation Vita. Its a puzzle game where you play as two characters simultaneously. Each character has its own skills and controls so you have to figure out…
I've done nearly exclusively VR stuff on mobile over the last year, and I use Shaderforge for basically all shaders I build. The general optimization limitations above apply, and there are a few settings in SF itself you should probably toggle: Forward Rendering, "Single Directional" Light count if possible, disable…
I've been using speedtree for a little while now and I thought I had a hang of it. I made some trees and exported them yada yada and I reopened the file today and the previously 2k~ tri trees I made are now at a whopping 13k tris. Upon closer inspection I see that there are smaller versions of the trees within my trees. I…
Scope and Time-frame The time-frame for this environment is about a month or so.. and i am planning to work as much as i can over Christmas to get this done before i got back to university (as i am studying art). I will eat in to a week or 2 of lecture time as the first week or so of my uni assignments are very quiet so i…
Good stuff dude! There are a few things I can suggest that might be of help to you. At the moment it looks like you have very soft frontal lighting on your figure. Frontal lighting can be used to good effect, but may not describe the individual forms as well as say a three quarter light. That could be one reason why your…
I got a problem when I want to import my Weapon for Beastmaster, they are invisible!! I Bindes my Axe's to the right bones Axe_right Axe_left. Also I note when I moved the skined bones the Axes don't move aswell :( Any of you imported Beastmaster axes before and have a tip ?