Ah, I see what you mean now. That's not currently possible as each new map starts off with default values based on the materials loaded into DDO. I can pass this along to our developers as a potential feature request, though!
u may need to incress the light map res for bsp's default is 32.. but the lower the number the high res the map is try 4 if u still dont like it try 1. that could fix your issue this will incress the baking time
Hmm that sounds odd. I can't say this is ever happened so im just going to throw some random generic max fixes at you see if any help. Reset xforms? Reset Max to default settings? Group then FFD?
sorry to necro this thread again. but just want to let people know that you can do this in Krita. Although by default it's a flow map, you just need to invert the green channel for direction map https://www.youtube.com/watch?v=193e1uzzGAk
You can add a Transparency map with the Dither setting to this Material. The Transparency map is second from the bottom in the default material shader. Just create whatever shape you want in your image editing program and you should be all set.
To get to the Near Plane setting for the Perspective camera, click the Object List tab then select Perspective camera. It's properties should show up below the Object List, just scroll down a bit. The default setting for Near Plane appears to be 1.00
Sure no problem at all. I forgot to mention this handy little script for cataloging profile splines. You don't have to stick to the defaults you can add or remove them as needed. http://www.scriptspot.com/3ds-max/scripts/sweep-profile
Had the same problem when I tried; the only thing that worked was switching it to mental ray, but then its using mental ray and I wanted to try the default max renderer. But try that if you don't care what renderer is being used.
Thank you Eric. Do you recommend one over the other? So the "DX display of standard material" is not used in Max 2009? Or am I just missing the default plugin? EDIT: I got it down. Thanks again dude.
Thanks for that Rick.. On the whole ortho vs perspective issue, I remember Daz mentioning (in his Moff tut I think) about setting up your perspective camera with a longer than default lens, which can be an effective compromise.