Thank you! I used a gradient dynamic node to distribute a linear gradient over a blurry image. The look comes from the blur having some directionality to it, so some good ways to do that would be to use aniso or non uniform blur on the input. I think I started with an aniso noise node and uniformly blurred it though. Then…
Besides looking at the base tools and studio popularity, it's also helpful to research the ecosystem around the software. What are schools using? AM, iAnimate, and AnimSchool all provide rigs in Maya (though the latter may also provide XSI equivalents?). Who's writing helpful scripts/plugins and for what software? On the…
I figured out what sort of story I want to go for. TL:DR Section , skip if you can't be arsed reading. ______________________________________________________________________________ Three friends set out to get rich in the mining business. They wanted to be secretive about their operations to avoid competition. One of the…
Hello Gray, Thank you for providing some detailed feedback. This post was not intended to recruit potential artists "partners". Artwork featured on the site was created through a paid contract. The website design is still in the early stages and I want to receive more feedback from content creators about their feelings on…
Hey haiddasalami! Cool idea, this is definitely useful for working with UDK. :) One thing I might suggest is that you investigate Sets with custom attributes on them (eg. export path) so that if the user exports a selection of multiple objects to a specific path/filename, you then store those objects in a new Set, name the…
Overall I think the content is pretty good, but you have too few finished game models IMO. Most of your models seem to be polypainted already so it shouldn't be all that much work to make them game-res. I think the pumpkin girl looks pretty good overall (if a bit simple texture-wise), but I think the pumpkin itself looks…
Even still, you're wasting a -lot- of triangles. Bricks should not be chamfered, broken bricks and cinderblocks have a lot of redundant loops, the center loop of the tire doesn't contribute enough to the silhouette to exist and the inside can be much sparser too. In total this prop is ~5k triangles... far too much for some…
The face looks fantastic, it would be helpful to take a look at those eyes, but from what I can see, it looks great. Just two things about the face stand out to me. 1. In the photo, the dude has a bit of an angry grimace going on that pulls his upper lip up and out, resulting in an inflation of the form above the…
Just thought I'd post up some more screenshots of work. Stairs: Railings I've also added more stuff into the UE4 scene but the lighting is still pretty terrible at the moment. To be honest I'm not really sure how to set up proper lighting for this scene considering everything is lit by lots of small lights, and using…
Hiyas all! First - thank you all for all the feedback! It truly is a wonderful thing to get so much response! Here's the latest update - tell me what you think! @Hboybowen - I followed your advise and made a new canvas with the help of nCloth. It helped, haha! (I still feel I should make the canvas with even more polys,…