You baked from a hipoly but it looks like you don't have any ambient occlusion or curvature? I guess if that's the style you're going for then this is fine. But normally for realistic texturing the point of using tools like Substance Designer is to be able to use the information from those maps to quickly apply dirt, edge…
Here is more progress on the project. These are more subtle details on the photo here I also had the idea to take the project a bit further by making it into one procedural node. That can be used to quickly get different types of axes. The photo below shows different types of axes that is generate by the node. (Renders…
Hey Pipotchi, I say your post up above about not being able to get the front view of the helmet "right". I find working with a little bit of sculpey on my desk helps figure out spacial issues quickly. Of course sketch up can do this too but Sculpey is quicker (for fleshing out an already sketched idea), plus working in the…
I get that demotivating 'oh, i'm shit' feeling when I do a stinker (usually regarding animation like badly done ik rigs or a botched face). I try (keyword: try) to fight this feeling by sinking too much time drawing pop culture references quickly on the internet and getting back on track with 3d afterward. Not the…
Super tip, i could fixed it quickly now. Way easier when you see the issue... Thanks a lot for that! Feel now a bit stupid :D Do you mind to help me with my last question ? So do you know maybe how to merge exactly that the mesh is handled as a new single one ? Is it not possible to merge in SubD Mode and create a single…
So taking a sugestion from my mentor, I tried varying the hues, I quickly changed the dark scales and the dark horns from brown to pale blue, to try to add some contrast, I also added another orange hue here and there. I also upped the gloss o the horns and dark scales again, since it they were getting to dry.…
Hi, today's share ! Went past my time limit but time flew by so quickly :o Don't mind the ear, I tried some shenanigan with dynamesh (creating the ear elsewhere then merge it into my face) I spent some time doing this for a not-so-satisfying result. The experience was still worth anyway : There's some improvement but it's…
I'm a bit confused. What does it means that it is a suite of modifiers and tools? Tools = destructive? I thought the whole purpose was exactly to be able to model a coarse geometry while quickly previewing the end result. I don't see how it's convenient to not be able to go back but I have the impression that you could go…
I have to agree from time to time that the difference clouds can be reduced. The difference clouds is used so that we can get a lot of information to play with (places to add highlights and shadows) very quickly. Since I am working on layers, all I would need to do would be to reduce the opacity of that layer to almost…
Hey guys, this is a BUMP. We have programmers positions open. Please check the first post of the thread and read carefully. If you think something is missing please let me know. If you have any questions go ahead, I'll do my best to answer as quickly as possible. If there isn't any position that you look forward to apply…