Antique Shop Introduction Hello! It's time for another portfolio piece, but this time we're leaving a castle setting and entering the distant future, in a more warm and inviting environment (although with some mystery involved). Taking what I've learned from the previous project, and the skills I've gained with…
I find a very simple solution from this video #3DQuickTips 010 - Maya - Power of Snaps, at around 00:15:17. Which is essentially selecting 2 points from the object you want to make parallel to another object, also select two other point to the object you want to refer to, then go to:
- click on the "modify" main menu
-…
Hopefully ill have time to do this challenge, need to try environment art at some point... Anyway the pipeline to UDK is relatively simple and theres a lot of tutorials that cover it, without searching i know eat3d have some awesome tutorials for UDK, one of the better ones has stuff about particles lighting materials etc.…
Hahah yeah that's kinda what I meant in a way, it has to communicate something. Like that Blue painting. I remember when I first saw that in year 10 and I was like "WTH is this? How is this art its just some dude painting a canvas blue?" But the teacher explained it to me that in the blue he communicated brush strokes and…
So is artist. first "noun" and then "noun". They followed one another in the sequence. How should I have stated that? Anyhow, the caveman paints a cave wall scene with animals and hunting. The voice over describes him as the first artist. Then another caveman on a rock above looks up and down at the painting while the…
Awhile back I posted my an overview of work flow for making levels in 3DS Max. A few people asked me for the tool I use to scatter trees around and instead of digging up the script each time and mailing it off I figured I would post the link and take the lazy way out and point to this post =P Advanced Painter 1.5.1…
@golani79 Thanks so much! Can do. Modeling; I did the blockout in Maya. I made sure to minimize sharp edges using bevels, and bake away any remaining sharp edges later on. Of course there shouldn't be very many straight or flat parts, kind of like the cartoony reference. I used lattices on things like the garbage can and…
Greetings folks... some of you have see me before. after a much needed conversation with myself, I am making a huge slew of online lessons for making textures, models, environments and such. I am currently up to lesson 7.... enjoy and pass them on. https://youtu.be/KSn61ZAAlUI https://youtu.be/aXFrghAHyEE…
Hey guys, so I just finished this prop for my portfolio. I used a concept made by Romain Durand as a reference for this piece but I added a few things of my own and tried to make it a bit more cartoony. (Also the poly-count is 1k polys and so is the texture map size). Feel free to give me feedback and advice on any aspect…