HAHAHA! Yes! One thing that bugs me about the new boards that I really liked about the old boards, is the idle timeout. With the old boards, I could log in once in the morning and just leave the FireFox window open all day and just browse the boards at any given point and I'll still be logged in (I don't have my password…
Your atlas is going to have more than 3 objects on it, and usually it will have all objects on it. So you only send upload the atlas once and then don't have to keep binding it. Even if you have a few atlases and bind them all once each frame, the cost of those will stay constant, regardless of how many objects are visible…
i really hope fedor gets a contract once his current one with affliction is over in aug. After seeing lesnar pull his WWE crap I don't want to see that again. Fedor can change that. i think the whole elbow thing to bisping was probably overkill, but now he'll always have a nice reminder of getting his face crushed into the…
There should be some tapestries in the Thief texture library. That sort of thing would be handy for adding some more interest to your bare stone walls. Once you get some real torches in the pools of light and colour should help make things a bit more interesting too. The thing about thief is half the time you're inching…
I don't know for sure if this would work, but what if you split your model into different pieces based on how much they needed to be subdivided? Split into into say 3 parts that can be subdivided however many times they need, then recombined afterwards. one part for what doesn't need to be subdivided any more one part for…
Obj losing UV co-ords? Most likely you have the export settings set up wrong. Unless you're talking multiple uv co-ords. In which case i've yet to see a good format that will support that. I use modo and maya here at work, and maya has some pretty good tools for transfering uvs, so here is what i do to get multiple uvs…
i'd love to see an mmo that lets you choose where and what you play. like if the game has different worlds where each world has it's own style, but you aren't limited to what you can do. and once you reach a certain level you can travel back to the world hub and head off to a new world, keeping all your characters…
Ok, so spent most of my career in max and I'm hitting a brickwall with modo on this. about a week into modo and I've got down the basics and figuring out the equivalents of my workflow from max. So the big question is.. does modo have an absolute coordinate system like max? Its a tad odd for me that once you create an…
For those who don't know what it is, basically you divide a canvas into 3 equal parts, you draw the head in the top part, draw a few lines in the middle section and cover up the your work, the second artist does that same thing, and once the 3rd artist is done you recombine the work.…
Hi, I need some help with building workflow for baking lightmaps in Maya with correct color space. If I bake without any color correction, I get decent results but I obviously can't use physically correct lights, because if I set lights' falloff to quadratic they just don't behave correctly - the highlights are too bright…