Viewport canvas does NOT play nicely with multiple UV channels. It also slows waaaaay down with even moderate tricounts, at least here at work where I've been using it to paint grime masks and A/B blends.
I've been feeling the same way. Not that I'm really opposed to violent video games. But I'm starting to feel every game is A kill B with a different wrapper. And I know we can create more than that.
Guys thanks you so much for the help and now I understand. So thank you again I apologize for such a large image butt_sahib, I'll try to avoid the bottom scroll bar next time -B
Titan Quest has a very easy editor to get into. It has an amazing height map editor as well as a more complex tile editor if your kids really get into it. Xpack comes out soon too!! B
Shift-B should also acheive the same effect. it's also possible you're running in Indexed Color mode. To check that go to the Image>Mode> menu and make sure the tick/check mark is next to RGB Color.
alright, so since here is the side by side. Which one of the has the correct normal values? A or B? There is also the possibility that some of these have parts reversed, so I think I need to look at ZBrush perhaps.
ok....u seem to b on an attack on RC...tbh i dont care if they have done somehtign badly, as long as its a simple to use tool allowing people to make MMORPGs as they have always wanted to do.
If i wear this sexy shirt, will i... a) get hired b) gain super powers c) become a sex magnet d) just look fricken cool! I'm excited to see how the design turns out :)
heh, i must have attempted like a million fusion suit models, ending them all with delete... It looks good, but A) samus takes steroids and ha broad sholders B) she has small hips
Hey guys! I just finished this, it is my first zbrus hard surface sculpted high poly. I really hope you all like it, let me know if you would change anything. EDIT: Original concept art by Blasoid (http://b-kaczmarek.weebly.com/)