Hey guys, I´d like some comments and crits on this head. Ignore the chest and shoulders. He is gonna be wearing armor that covers up those areas so I didn´t put too much work into it. I got ahead of myself and started painting without fixing the uv-maps first so they´re pretty weird...Is there a way to rebake the textures…
Hello, I'm working on a character, its meant to be a evil faction trooper that storms a space ship, i marked the areas im not sure about in pink https://imgur.com/a/hOH6Lb3 ll add more details on the space between legs cus it will look like crysis nano suit armor, ill also rework the hands to be more anatomicaly correct in…
I'm really happy to participate to this challenge I 've seen a lot of wonderfull idea in the forum! I post some reference about a "new" Zyra concept I want to keep all the softness of mother nature and add on it all the strengthof a delicate but powerfull armor (paradoxal yes but that the point I want to explore in this…
Here's a little update. I have textured the armors and the sword. The retopology and UVs was really tedious and took such a long time. I'm glad I can go be creative again, Painter did most of the work for me though. The face is next. There's only 3 days left in the decade, and I don't think I can finish the whole thing in…
Absolutely. Apart from softening and pushing in some folds to fit under the armor and straps, very little folding info was sculpted by hand. Most of the materials used for this character are quite thick and bending resistant and do not require manually sculpting any memory folds. The short fur used on the jacket and shield…
If you're doing the spikes on the tail, i assume you're trying to do a mix of reptilian/mammalian qualities? If that's correct, your tail could benefit from some more structure. Your other forms are so nicely defined but the tail hasn't seen much love, and it's a little difficult to tell what's going on with it. FAK THE…
I put more detail in the eye area. I realized that my shader in Lightwave is messing with the contours a little bit. Not quite sure how to fix it. You can see more of the detail in the ZBrush shot. Also realized that when I transferred him over I put the eyes in slightly the wrong spot. Fixed that too. Toned down the armor…
i think most of the guys liked the idea of dire/radiant and single item competition we could do like that: (if you guys agree) dire this month (following the one people used before on the posts =] ) single item for a hero (should we narrow it to a main weapon or could be open for other like head piece,armor or mount?)…
Hard to see the scaling. 1. The smoothing between tower and the rest is very different. The tank doesnt look like one unit. 2. No vertikal armor segment! The lower tower segment is wrong in every modern way and a great weakpoint. In general the tower design is very "Retro" and not modern with many weakpoints. Here a…
Thanks to many feedbacks I finally found something I'm happy with for this shoulder armor, but since my version of Rengaaaarh is not "pirate of the caribbeany", it couldn't be a living octopus :D I also tried some color variants, feel free to tell me what suits him best :) and a quick composite to see if he fits the map…