that's Max. reset xforms (rotate translate) never worked for me. Make a cube. Make it edit poly. Select and attach the hat to it. That resets to the cubes pivots which are unscaled/translated. Select polys and delete all cube faces. Now it is reset correctly and should be fine , you'll need to rekin. Also, you probably…
you sure i did a batch export of 2 objects both with lods groups, and it had no issue. i just selected the LODGroups from the outliner when added them to the batch export instead of clicking the object in the scene. oh my FBX export preset, didn't seem to survive a maya restart, is there a way to make it remeber that, or…
Hey Vig, my workaround is actually 4 clicks and 2 drags With elements selected: - left click to activate Pivot instrument - drag to set Working Pivot - right click to exit Pivot instrument - left click to activate Axis Project instrument - drag along Working Pivot Z to flatten the selection - right click to exit Axis…
I could be completely wrong about this, but I though Max uses face smoothing rather than edge smoothing. In Edit Poly, using the Polygon selection, scroll down in the toolbar. you'll see the 32 buttons for smoothing. Select the faces you want to smooth and give them one smoothing groups. If you want a hard edge, use a…
Don't think there's that much precision in max but do you really need that much? Would like to see some context if you can. sel = selection for obj in selection do ( num_verts = obj.GetNumVertices() for id = 1 to num_verts do ( v_coords = polyOp.getVert obj id ss = stringStream "" format "Vertex ID: % | Vertex Pos: % |…
Hi, I am a student as well and I also study
3DS Max. I am not sure but I think you just go to polygon mode and select a
part of polygon you wanted. And then you go to the polygon: smoothing groups,
you will be able to see the box with numbers from 1 to 32. You just select a
number of the polygon smoothing groups or match…
To fix this after you've already deleted the edges, you can select the vertices and hit the Delete key. You can be sloppy with your selection, the Delete command will only delete vertices that have two edges attached to them. Just be careful on quad corners that are also border edges (corners of a tesselated plane for…
Hey all, so I've corrected all my issues but one. The bow string still isn't showing despite me selecting it and exporting it to the .FBX file for Dota2. I've tried skinning the bow_string13_0, exporting with and without the selected bone, and it still doesn't display in-game. What am I missing here, a file import?? :( I…
for s in selection do s.pivot = [s.pivot.x, s.pivot.y, s.min.z] That will move the pivot in each selected object down to 0 in the Z. Do you want to move the actual mesh? That is a bit more complicated. Edit: Doesn't seem to be working. Will look into it more when I get some time tonight. Not sure why .min isn't returning…
sort of on topic, but is there a quick way to select the background color? like what slum was doing, but have it do that on purpose, in addition to the alt grabbing the forecolor? When I need a sharp edge I flick my stylus over and use the erasor so I don't have to press any buttons... but I still need to manually select…