Simply adding/Subtracting will shift the wave up/down and it's corresponding operation is (sinx)+1...i'm trying to achieve a shift in the X axis also known as a phase shift which corresponds to sin(x+1)...pure curiosity...^^
@omid3098 It turns out that the Leadwerks tools exporter I've been using (because it has a Scale on X axis = function I've been using to scale my models) supports vertex colors in the latest version. The answer was right there the whole time, heh-heh. The lighting comments weren't harsh at all, rather extremely helpful.…
Great start, some parts of the mesh still look a bit to hight poly while others could use a bit more polygons, I sujest balancing out the tries in certain areas. For example the machine gun on the front could use a bit more polygons, while the up and down axis holding up the main canon could easily have a smaller poly…
Andreas, MaterialFunctions let content people build their own nodes. For example I built a node that projects a texture in world space from all 3 axis and blends using the normal. You could also build a node for a special type of shading you want to share with other people. Another useful aspect of functions is being able…
i must have passed it up lol. I just started using XBrush about a month ago and am still learning everything about it. does the crease tool work on open geometry? i will be applying a mirror mod on the objects i am importing, all of them have open faces on the x axis.
Well, usually if you manage to get the item exported and showing up, the only parameters left to check would be things like axis location, reset Xforms, and so on.
ReD-SpideR: I believe we already solved this right? tada download link: http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/TexTools_2.50.mzp changes: * Peltmap: If just 1 edge is selected, edge loop it and then cut the element there * Bake Detail maps: Comes in its own panel (click on the 'detail' button to…
Man, I just can't agree with simply saying that "not meddling in other people's business" is inherently the correct way to go. Maybe WWI turns out differently, but maybe not - the US was certainly the most conciliatory of the Treaty of Versailles' signatories, so I don't know that US isolationism would have prevented the…
pretty sure he will fall backwards with the new feel, I would make the feet a bit bigger,in the axis as provided in this picture: [IMG][/img] now i dont know if he will actually fall with the new feet, iam just saying that thats how I feel
Nah, it's more like the LW method, except it's a toggle rather than a thing that becomes active while holding down a key - in LW you hold CTRL and it moves along the closest axis to your movement, while in CB's script you press a button to toggle this mode, then again to turn it off. It's not really much like Maya's method…