Hey! First time taking part of a challenge! Pretty newbie still, but decided on a whim to participate!😄 Started on the blockout tonight, still not done but getting there.
Looking good moustache buddy! ;) At some point I would try to merge the two subtools and work on the transition between the head and the torso. Don't spend too much time working on the parts that will be covered by your armour! :)
Nice, the only crit is that they look too similar, very nice though. For the damaged one you could have broken some of the lights have rust, broken parts and more paint peeling off here and there. Alex
Skins are just intended to be fun. They're not considered to be part of the canonical LoL lore, so you get a lot of stuff that doesn't necessarily fit in thematically but are still entertaining to see/play :)
Flats! The next step for me is separating the different parts of the paintinginto different layers. I tend to do that with flat colors. These colors are more like place holders instead of final color.
Hey guy, I've never textured my 3D models, neither used Photoshop for this purpose. So I wanted to get my hands on the test-version of the Suit and give NDO & DDO a try. Before starting with my project I wanted to ask a question which was not answered in all those tutorials. Maybe I just missed it. When baking the Color-ID…
This is a Bust helmet project i started about a week or two ago. The picture is a viewport grab from 3dsMax, which is new to me since ive eariler only been familiar with Highpoly-lowpoly workflow in Maya So far im only done with the highpoly and just started doing some lowpoly parts and some baking tests. All the colors…
Hey guys ! I would like to present my current project, Hanzo from Overwatch, one of my favorit character ! Still a WIP, I need to refine the pose and start to sculpt some parts of the character. All critics are welcome guys, I hope you'll like this project ! Cheers ! Soft used : Zbrush - 3Ds Max
Paololazatin, Yeah that's the tool sorry got the names mixed up the bend deformer does most the work but sometimes if the mesh is a more complex shape you need to clean a few parts up. you could fix the few bits by hand but I find it much quicker to use a lattice.
There has to be a better way to animate this that doesn't take a full day of work. First, see the example image attached. Secondly, let me explain what it is your looking at. That purple wireframe model is a tab that I'm pulling off an adhesive patch revealing the sticky part underneath which is dropping down onto the…