This is the first time I'm making a mobile game demo/prototype in unity and i hope to put together a small team to develop this game. Artist/developer of various position needed. Main objective is to quick develop a working prototype and also managing a team. 2d concept artist designer - UI, Graphics 3d 3d asset modeler or…
Instead of making threads every time I do a new piece, I decided to do what some others have done and dump all my stuff into 1 thread. The purpose of this thread is for me to get better as an artist. Looking for good feedback, i take critique well. Scene from an indy game im working on in Unity with a few others. I'm doing…
Clothing and shaders you can learn about alongside anatomy. I expect you will be using Marvelous designer for clothing and shaders would start with substance painter for textures. While character creator (the software I recommend) would cover a lot of ground, you could also look into the metahuman workflow.…
This is my first ever attempt at creating a game environment, and also the first time I've ever created foliage. This environment is based off of / inspired by the forest pond area in Harvest Moon: A Wonderful Life. The initial model of the tree was also based off of a drawing by Oleksandra Pulinets on ArtStation.
Cheers guys. Jarkis, I usually just start with custom brushes for those initial sketches but occasionally I'll throw a photo in if it saves time cos I'm uber lazy :)
Makes me want to play the game now. I initially wanted to avoid it completely (I despise duke-nukem-like characters with a molten passion). I'll try the demo.
Initially it would be for a set time period. We need people who are really flexible and it doesn't always work out that way, starting with a contract is a good way to find out.
Hey how's the hammer coming along? I've seen tutorials that use the Helix in Zbrush, and mess about with Initialize and Deformation to make knots. Might give that a try if you like :)
Finished the initial planning on a humanoid robot. Here it is: Wanted to make something that looked like if could possibly exist in a near future world. Something similar to the Asimo and ProMet robots.
Hey Flynny! I was wondering if you were able to create a guide or introduction on using the rigging tool? I'm having a hard time getting an initial rig going. Thanks!