i started again and baked the normal map inside max using the projection modifier for the cage. This how my normal map looks on a 512x512 and this is how it looks on my model.....
Hello, I'm curious what sort of a light is used when scanning the surface for Albedo? There is a slight yellow hue to every Albedo texture that I manually counter to get more realistic colors. But I'm not sure if this is something with the scanner casting some yellow-ish light on the surface or my eyes think that way. For…
Color IDs are created per poly selection: Make a selection and add a material to that selection using whatever color you want and make sure the diffuse is set to 100% Continue making selections until your model is complete. To bake a color ID map you need to add (in the shader tree) a Diffuse Coefficient render output and…
a little update to the tool you can now define the tangentspace you want to bake in, in case you want to use Farfarers great Unity Tangentbase Plugin for instance and you can now define per lowpoly if you want to use an alternate texturesize you can add that as a suffix behind your lowpoly name. so if your lowpoly was…
1 - Yup, they're submitted slot by slot. You can tie individual items together into a "set" using the Steam Workshop's Collections feature, which generally comes after you've uploaded all of the individual items. 2 - They're initially hidden after uploading before you finalise the financial sharing section I believe.…
You can work in whatever size you want as long as the final import uses the same aspect ratio as the required texture. For e.g. if I had a 128x256 texture, i might work on the image as a 1024x1024 image because that suits my workflow better. Later I would resize it to 512x1024 which has the same width:height ratio as the…
After reading this i wonder if i should wait for the 600 nvidia cards. I was wanting to upgrade from my msi 8800gt 512mb card soon. Was looking around on newegg and saw a XFX Double D HD-695X-CDFC Radeon HD 6950 for $249 after rebate, never been a fan of ati but this could change. Anyone think nvidia will fix this open gl…
The CPU is serious overkill unless you plan on doing a LOT of rendering. For most programs its better to have fewer fast cores then a lot of somewhat slower cores (as in the 5960x). Get yourself a 4790K or 6700K if you want a high end CPU for game art. Corsair SSDs tend to have rather poor reliability long term, I'd go…
It is indeed a hallway, admittedly a rather wide one. I took some liberties with the proportions, not going for a 1:1 of the concept. I started by camera matching the perspective in 3dsmax trying to match the concept but I found it felt rather claustrophobic once in Unreal engine. It didn't "play" well. Slightly wider and…