Thanks Alex, really liking your Raziel btw! Here are some progress shots from these last work sessions: I'm going for a more realistic approach, cause after a lot of thinking and brainstorming about Zelda and Dark Souls designs, I came to the conclusion a cartoony Zelda would just be another Nintendo Zelda, and wouldn't…
I agree with what the others have said here, it's not a bad start but to really give this place more visual interest you should probably come up with a few more creative design pieces. Apart from the antler stand (is that thing it's holding a sword?) almost all the props seem to be "blocky" in nature, like a simple cube or…
My initial impression is it's quite boring. Where is the color? I would definitely, like others suggested, move the Conan to the top. If that image you're using isn't yours, place the Age of Conan title on one of the renders you have there and use that instead. It shows you have experience and you're hire-able. The Sci-Fi…
Thanks for the feedback guys! @Slosh: I agree with what you're saying. I had some issues getting the hat to look proper and is one of the weakest parts of the character I think. Also I do wish that I stuck to one solid reference for the head and really went for a particular look, because right now it is a bit generic. I'm…
[ QUOTE ] I just couldn't go back to melee weapons after using the sickle/skelerang for so long. Melee weapons are so slow and force you to stop moving while you're using them. I can only imagine how annoying the attacks of Menace are when you only have melee range. Overall I found it easier to use the sickles and while it…
I'm not too fond of the site design to be honest. It sort of looks squeezed in there and random with the layout. The text doesn't read well, and over all its hard on the eyes. The concept art is def your strong point and the 3d is holding you back. I really like that first concept art piece, but I think you should work a…
Little late on the ball with this one, but I just picked it up today... My first impressions after an hour and a half of play: Good, but hasn't hooked me yet. It is definitely a gorgeous game. The story is pretty cool, so far. I agree with what's been said about the flat narrative and the "unsharp mask gone crazy" noise.…
Need more info. What exactly are you trying to achieve? Context, programming language, game engine, etc. You also posted the same question, word for word, twice on Reddit. With the same lack of context.
I'm not sure if game art can be considered applied art. Applied art would more likely be nice GUI designs for tools and programs. A game is more like a collection of several art elements; music, images, writing and more. If the art doesn't exist there then it's no longer a game but a tech demo with very basic graphics and…
Whoa what a word TNO, people post in your thread telling you about their POV regarding your works and you give the F-word back to them.. "I´m pissed about the ignorance and/or the stupidity people like you like to show of. o0" It's funny to read you said that, remembering the 5/6-page of your ignorance to people's thought…