Yea, the jaw area is a bit of an odd design choice. In hindsight I would have done it a bit differently. Thanks I am glad you like the tail revision :) Yea I was thinking of adding more accessories but I am trying to start making my own dota 2 workshop items so I might add some of those on this character when I finish a…
it's a tough job for either cage or raydistance, whats the purpose of this mesh later on? how will you see it in the game? If it is not a first person item, i would just merge the fingers and bake them together. Even for first person you could merge the last 3 fingers and create a slightly bigger gap between index and…
...I've never played any of the Half-Life games for a "novelty" weapon or item. Is that why people play them? The gravity gun was cool and all, but I never even considered getting anything new... I just play them because they're well made, are good stories, and are fun to play. I don't care if I go through HL3 with nothing…
I'd say you're not good enough yet if you have to ask about it. It's just like not being able to afford some luxury item if you have to ask for the price :p Nah, there's no absolute "good", it's all relative. But I think it's about confidence and understanding and comparing to others. Being good enough includes having an…
ok what do I need to put up , using as example those two items to be considered? I have others but I guess to make samples is better to use those atm ? Anyway my "I only want to model X or Y" is not much for the model theme but for the game company theme :) I don't see me applying to a company that makes car games or Fifa…
It looks alright to an extent but you have several things I would consider upon improving. * Atmosphere Making your scene more atmospheric can be achieved by using volumetric lights, particles, and interest to items * Unique Textures The environment needs textures that look different to break up the averaged…
I never said I was at a professional level when I built that item. I'm just saying it took me years to be at a level that I could even show somebody my digital character work and only months with props (modeling wise...ok texture painting took me a long while). The software does half the work for you with prop modeling.…
Hi everybody, I am new to this forum and thought a good way to start to contribute would be to try my hand and test my skills in this challenge. I have done a piant over of the image, containing the main items that I want to include. I have brightened the image and given it a nutral tone, so it is easier to see all the…
The blood spatter makes the knife look just as ridiculous as the new item skins from the "Fancy vs. Nasty" update. Make it look like you didn't just slap on the blood with a blood spatter brush (If you insist on using just one brush, at least have the decency to use an angle jitter so the brush just isn't stamped on…
I've never messed with overriding ProcessTouch, but if it's like the normal Touch, than isn't it reserved for passing through uncollidable objects--like triggers and volumes? You might be looking for HitWall() or Bump() or something instead? Or perhaps it's meant to be used when the projectile itself is set to…