Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
Alex_Zlatovchen
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: [Riot Art Contest] - Brand
Reply by
TomGT
·
Dec 2014
·
Home
›
Contests & Challenges Archives
›
Riot Art Contest
›
Riot Art Contest - Character Art
Just in case you didn't know, we're only allowed to use a diffuse texture. This means no normals, specular or the likes.
Re: Sketchbook: Volantk
Reply by
Volantk
·
Apr 2013
·
Home
›
Digital Sketchbooks
Starting to play around with SSS. No proper skin layer textures or weight masks yet, just tinted variations of the diffuse.
Re: A Diorama of Cudillero
Reply by
Stabberthomas
·
Jan 2015
·
Home
›
3D Art Showcase & Critiques
@Daniel No normal maps this project, just diffuse. Sure, 3ds max is easy to use, but that's it's weakness, it's not POWER-user friendly.
2 results
Re: Vintage Gas Pump Asset
Reply by
Gumballcrash
·
Sep 2011
·
Home
›
3D Art Showcase & Critiques
Thanks! Here's the diffuse and normal. The spec and alpha aren't too exciting for this one so I didn't bother lol.
Re: Testing the Zbrush hard surface modeling tools
Reply by
ohnickmoy
·
Feb 2013
·
Home
›
3D Art Showcase & Critiques
Did a first pass on textures, with only diffuse and normals applied. The speci is with built in 3DS Max lighting. Critiques welcome!
Re: Sketchbook: Nepfish
Reply by
Nepfish
·
Dec 2013
·
Home
›
Digital Sketchbooks
Think I'm gonna leave it here. I wished the teachers allowed us to use Marmoset though. Diffuse only:
2 results
Re: How to make proper carbon fiber material?
Reply by
Visceral
·
Aug 2010
·
Home
›
Technical Talk
You might acctually wanna skip the diffuse on this one and go with a solid color texture and just plug this into your specular.
4 results
Re: OTs-38 Stetchkin silenced revolver
Reply by
tonyd927
·
Nov 2014
·
Home
›
3D Art Showcase & Critiques
teach me how to be you. Is PBR like the new thing? or is using diffuse/norm/spec like going away?
3 results
Re: Iron Man War Machine
Reply by
pixelato7
·
Jul 2011
·
Home
›
3D Art Showcase & Critiques
Heh hobo here is the update on the presentation part killed the orange tone over all : And here are the textures Diffuse and Specular:
Re: Sketchbook: SsSandu_C
Reply by
SsSandu_C
·
Jul 2013
·
Home
›
Digital Sketchbooks
Made a lp and bakes for the zbrush sculpt I made a long while. Next step is a kick ass diffuse texture
2 results
>11803 results
1
…
374
375
376
377
378
379
380
…
1181