Lovely design and pretty cool mocap experiment. This is coming along great! It's the irises/pupils proportions. She's not looking too far up yet there's a lot of exposed sclera under the irises. The irises themselves look small because a lot of the eyeball is also exposed to the sides and she's got strong, wide features.…
I'm on Polycount too. I just saw this thread in my referrers. The Yiynova was a bit misleading. The cursor jitter was either less pronounced, or just less noticeable, on the smaller model. When I upgraded to the 19", it got pretty bad. I was working with a fella named Udo Killerman on opensource drivers based on the Linux…
Currently I know many people on older versions of autodesk software, I know a couple people that actually prefer 2012 Max specifically to newer versions for stability reasons for specific commonly used tools. (not sure which, as I am a Maya user) Sure new tools are added, some upgraded/updated, but that does not…
long story short, there was much turmoil and drama over a CGtextures-smuggling mapper in 2008 which drove morale into the ground leaving me left/ and unrelatedly a great artist (enkithan) moved on to bigger fish to fry. Many of the better models were collabs with me (mesh/anim) and him (skin/concept). and then there was…
Thanks so much everyone! It really has made my day to read your comments. Keizza: Do you have a method that you like for baking AO that is generated by the low poly? All the AO that is used in the textures came when I baked it for each individual section of the character (quiver, belt, body etc), so none of them have AO…
Looks like I wasn't the only one caught up in some real life sh*t :/ I doubt as hell I can complete this by the end of the month now but I'll try to complete as many props as possible at least. @JustMe Thanks a lot for taking the time to make that picture, that helped big time. Don't read too much into what I said. You may…