Thank you all for sharing your thoughts! I'm surprised that there doesn't seem to be just one term for this concept of maps. Different material properties having different names in different engines makes sense though since the complexity of "recreating nature" makes for many ways of going about it.. Looks like we have:…
I started using more layer FX recently and in some cases it saves lots of time. I used to think that stuff like bevel can't produce good results but it's only the case if you completely rely on it and don't paint over it. Or if you leave all the default settings rather than tweaking them to your liking. I'd recommend it…
ok, im home now and can elaborate more on the issue at hand... I havent updated or anything... Im still using the same version ive always used with maya 2013 that I have on my windows side... I just exported with it about two weeks ago when I did a personal project for my portfolio... and it worked just fine... The errors…
Back when Halo 2 was popular, I was around 12-13. I got into the modding community. At first it was swapping properties and adjusting values for weapons( Making a plasma rifle shoot rapid fire sticky grenades for example) and then it evolved into changing the textures on weapons and vehicles(ala Golden Warthog) My first…
Currently, no. There are custom shaders that can do PBR, but I haven't found any that look "perfect" yet. Many of them have artifacts and lighting issues, and also do not work with lightmaps (as far as I know this has been true since DX11 was introduced). As such, there is a bit of a quality drop when using a shader with…
Small update, it has been a while. Was back home for a week or so and school is now started. Just found some time to work on it some more. Definitely having some normal map baking issues for the first time. The model contains a lot of long skinny triangles are that giving me pains. I originally made the low poly for an…
Hey D1ver I apreciete the effort your making but I think your point may be getting lost in your efforts to defend yourself and respond thoughtfully to every comment being made. I think what you are trying to say, and I am completely open to the possibility I am completely missing the mark, is: Art SHOULD, and historicly…
The easiest thing to do would simply be to think of it as a basic displacement, or think of it as a "real" parallax shader, instead of faking the look its actually sub-dividing and displacing the geometry. Sure you can get more complex with directional maps and such, but for the basic implementation all you would need is a…
I'd imagine there is actually quite a large number of freelancers that are using pirated software, most likely from countries where things like this are enforced less like China for example. It is possible for companies like Autodesk to detect if a model was made using pirated software or a student edition since there are…
More transforms do have a cost. So placing multiple versions an object can actually take up more memory than a large single object. However this depends on how much memory your first object takes up. So there is a threshold where it's better to join objects together. And there's another threshold higher up where it's…