I think I've had something similar happen before... have you tried filling the subtool with just the material again? Like press the M button and then go to Color\Fill Object.
What are the setting for obj export from Max into knald? Is there a button I missed to make preview window zoom out (or in) to entire object? I.E. possibly obj import too small or large?
It's those eFlipX eFlipY eFlipZ buttons. They should be: eFlipX: Off eFlipY: On eFlipZ: On That's the default for the export ones and it should work just fine in most situations. Same thing for the iFlip ones for import.
have you got the map you want to render 'enabled', there is a little check button other thing to check is the render path ie whether it exists or not. also try clear all wrappers.
What I do is I upload my image somewhere else like facebook and copy its image url. Using that link you can use the insert image button and it will work
Try recomputing the tangents inside Unreal 4. You can do that by double clicking the mesh in the content browser, go to build settings, tick "recompute tangents" and click on the "apply changes" button.
I'd also check my construction history, try deleting before the scale operation. If you never use the construction history for anything useful then there's a button at the top and far to the right to disable/enable it.
may find this useful as well, in maya you can use the sculpt geometry tool to do a push like in max...select verts, set a value, push or pull and use the flood button.
You know if you guys turn off the "Automatically embed media (requires automatic parsing of links in text to be on)" button you can have links instead of 4 billion youtube windows.
your 'back to the project listing' button should be way more apparent...i was looking all over the page and couldn't find it for some time...almost thought you didn't have one