I'm getting frequent stuttering while painting in the last version. Not entirely sure what is causing it, the entire application seems to freeze including the cursor roughly half a second. Anyone else having this issue or know how to solve it?
But I haven't disclosed yet to the wider world how using scans of real people solves a lot of anatomy second guessing and laborious basemesh creation from scratch. :poly122: Just wait for the big discount sale though.
the last time we saw the technology, it was all static objects, wasn't it? Stills without dynamic lighting? Animating and Colliding with point cloud data seem like major issues that they will need to solve for games and that they haven't addressed yet.
I am super excited about this, but even more so as a gamer. I'm really enjoying the immersion of the game, and I'm already sad about one day completing everything in the game... this toolkit should pretty much solve that.
Where is the best place to look for team mates for this contest? I think the petrol and blood challenge had a thread to find team mates (don't quote me on that one) will there be similar thread for this contest? Edit: Nvm solved thanks!
ah your latest picture has vastly improved geometry, much sharper and less sloppy. good work, keep it up. i had my comment ready and as i scrolled down you had already solved it :)
Ah ok I see, I was using it wrongly then, since i was using it to boost the diffuse color. Everyday is a school day, thx a bunch everyone problem solved and more knowledge acquired thankx to all of you :P
Amazing. Troubles all solved. Confidence fully restored. An enormous thank you to you all. How I never knew about locking the normals, I don't know, but it's rescued all my models. Thank you!
I have an Audio Technica AT-2020 and it is really nice but wont solve your problems. The thing pick up the humming from my refrigerator. I am going to need to try one of those mic mud guards.
Yes, and setting the eye texture up as an atlas, for animating different expressions. You seem overly concerned with tutorials, lets see some work you've done on the head so we can help solve specific problems.