Hey man, great updates. I somehow missed the last few. The rock look nice, probably even more so once placed in the scene. The foliage looks really nice too. Depending on what your going for, I would suggest continuing to push the overgrown look. For example, weeds and grass coming up from the cracks in the path,…
Protip: If you turn it off and save a blank scene to your 3dsmax scenes folder as "maxstart.max", it will load that way every time. I personally like my viewport customized to one giant view with a 6ft mesuring stick at the center of the grid. Very handy to have it start up that way every time. It might remember is off the…
Do what slosh said, they actually recruit from what i've read. Hi, Positives or Negatives 1st, hmm. I like this and so do a few others: https://www.artstation.com/artwork/nQrD9X Figure since you had this going on : https://www.artstation.com/artwork/xJqDW You can draw out your environments 1st, conceptualize some neat…
Hi, I have a script that changes all base color in the scene, but I need to change base color only if it has bitmap assigned. Can anybody help with this script Here is the script ( for each in sceneMaterials do ( if selection.count != 0 do if classOf each == PhysicalMaterial then each.base_color = color 255 255 255 255 ) )…
@ Going to Uni for 4 years for a piece of paper. This is very true... however depending on your circumstances, it will give you 4 years of financial covering to do your portfolio and have the plus of having a degree. On your portfolio, there are a few things that a guy from naughty dog told me. He was the top artist guy,…
Hardsurface; Your environments are more interesting than your singular props. Your hard surface models need more texturing work. To give you some idea of what I'm seeing; - The batmobile has splatters of mud but it kind of ruins the model. - The gun doesn't have any variation to the textures, so the texture is quite…
Here is a list of current issues with ray tracing that I encountered during my experiments: Volumetric fog: - Volumetric fog isn't visible in any ray tracing pass. - Ray traced shadows aren't working with volumetric fog, so when you have ray tracing shadows on, and you have volumetric fog in the scene, the fog doesn't have…
Legibility wise, it's a great improvement. Here are a few things I'd really love from the UI, having worked daily with it for the past few years: * Very clear window lock icons. The current ones are an improvement, but many people on the team didn't even know you could lock inspectors for years, and even today I get burned…
It is a little hard to give advice without knowing what type of places you're looking for internships with. It will help a lot if you can nail down which industry, and type of art you eventually want to work in. Deciding between Film, Games, Architecture, or Other things will help focus your efforts, and make it easier for…
I don't know if you guys plan on keep working on this but the major thing that sticks out to me is the camera work and animation. -Camera cuts should go unnoticed by the viewer for the most part, but when you cut to black that often, use really quick cuts, and don't use establishing shots effectively they become really…