Yea it's not much fun trying to move objects in zbrush. What you would do though is open your character. Create a sphere object. Convert to Polymesh3d Go back to your character tool Append the sphere as a subtool Scale and move it into place Clone the eye Append the other eye Mirror the eye under the deformations menu Now…
Minor update on the fins and shells furballs. It's likely the last one before I wrap up the hair cards system because I'm getting way too sidetracked. They're so fun! I really like the look of the fur, it's so fluffy I want to pet it. I managed to further improve their look, but they still have the obvious fins and shells…
There's no event callback / hooking system that lets custom code run before a transform operation enters its modal state (when you drag the mouse to tweak the transform before pressing Esc to cancel or Enter to confirm) Hm... actually, as I'm testing it, the "Depsgraph Update Pre" signal does fire as soon as you select a…
In my opinion just using a trim sheet would make it more involved to push the assets uniqueness and be a bit overkill if not re-used for other assets as well. I think in order to optimize UV space for this object, one could add some tiling strips for long/tiling parts (tires, beams, frame) as well as re-useable islands for…
Hey guys, I'm in the unwrapping phase of a weapon, and I have been unable to find any information about whether or not inverted UV shells are okay, or something you should avoid at all costs. Sometimes when you mirror/flip a UV island, you can get stuff to fit a lot tighter/more efficiently. Obviously whatever texture…
Hi all, So I've been doing some research online on how to organize my portfolio and what to do to build one for a 3D Prop Artist job. From what I have found out so far is that whichever job you're aiming for in the Art department, you should have an album on your website that is dedicated for that type of position. My…
so I built out this object in maya... Pretty simple object, few things wrong with the topology... was wondering what's the best way to get it into zbrush. Here's the picture: Few things about the topology, right now the "spike and Gem" sections aren't connected to the other parts. I'm wondering if zbrush can combine all…
so i have this asset i brought into udk: and that's before it had the lighting built. i approached making that entire asset into one lightmap and it was imported as one object but that didnt come out so good. so i had 2 separate objects with their own lightmap layout and built the light map to get this: i deleted one of…
So I have a very curious question for all of you here at PC. We have a game world we are working on that includes many different styles of environments, everything from snow covered mountains, to city blocks, with a large number of environmental objects and interactive objects that will be within each. My question to you…
Characters still can't walk up stairs properly? Really? Stairs have been in video games since doom, and we still can't get decent walking up/down stairs animation? Picking up random objects = floating objects, Half life 2 has been out for 4 years, when can we expect to see people actually grabbing/holding onto objects…