Hey guys, seeming as there was so much attention towards the face i thought id take a break from blocking out stuff to work on it. First iteration looked like this (yuk!) And then Joseph gave me some feedback + this paint over and we discussed facial planes etc. also checked out some of Funkybunny's work to help figure out…
If you create a plane, convert it into an editable poly, and go into face mode, there should be a "create" button that you can use to place vertices that will form faces once you place 4 of them. I think you would have an easier time using the edge drag method though. Place a plane to start with, convert it to an editable…
Looks good, nice progress. I don't know if you're done working on the face, but I think some asymmetry to would make make the face more realistic. For presentation, I think maybe dark grey background might help her figure pop a bit more. her pants and shoes get lost in the background. I think you could probably get away…
It's been a while but I was consumed by freelance projects last week. Here are my latest WIP images. I feel that he finally has that accurate physique to the real character in the film. I think his face finally looks like the face of Drax. The two things I'm the most concerned about are the rectus abdomini on the front…
The main female character that you can see running though the forest is an iClone G5 Base model..all I did was create the face. Most of the time when creating faces for the models you can hide the texture mess with hair, however I wanted the character close to bald so decided to fix her scalp with Gimp tools. Because the…
The black around the hole looks like a smoothing angle problem. Mesh Display -> Harden/Soften edges, I usually do between 45-60 depending on the surface. If you're setting it too high, you get those harsh black artifacts. Because you're basically bending the normal so much that part of the face is in the "shade" and part…
Something's a little off about the eyes. From the 3/4 view it definitely looks like they're too far apart. Don't feel you have to follow that rule about placing the eyes 1 eye's width apart. That's a good starting point, but it's not set in stone. Every face is different. Can we get a look at the face with a long focal…
The face topology is not bad overall but you're lacking the smile line which is very important for facial expressions. That is simply an edge loop that goes from one side of the nose all around the mouth and then back on the other side of the nose. It gets apparent on a smiling face. I've marked it on your image. The bad…
Looking good though. You have no shot of the face big enough to give a proper paintover but to me it looks like you are somewhat off when it comes to head-shape both from the original model and the cosplayer. Especially when it comes to the cheekbone area. The nose on your model also has a wider bridge. The nasolabial…
Your design is fantastic. She fits perfectly with Naughty Dog's style, and I'm really impressed with the smaller details. Idk if you're looking for critiques, but her face looks too healthy and round. Her body looks like she has been fighting off clickers for months, but other than some grim and cuts, her face is rather…