Littleclaude posted this spreadsheet a while ago, I find it extremely helpful. It's for everything CG. Note you can filter by city. https://polycount.com/discussion/194454/industry-job-postings-regularly-updated-enjoy https://docs.google.com/spreadsheets/d/1eR2oAXOuflr8CZeGoz3JTrsgNj3KuefbdXJOmNtjEVM/edit#gid=0
Connect the heightmap's channel to the alpha of a LERP node. The LERP node sets what number is your highest value(white) and lowest (black) By default it has 1 and 0 so you just plug it to alpha. Then i guess you could multiply the outcome with a constant 1
2sided sign outputs 1 for the front face, and -1 for the back face. And lerp alpha should be in 0-1 range, thats why it looks off. To get it correctly working with your setup with the lerp, add 1 to the 2sided sign and then divide it by 2, and then plug it into the alpha of the lerp.
I've been searching for a solution to this for a while now and haven't found anything. Right when I start the Pre Process ZBrush just pretty much stops working. The CPU is at 0% load. I tried reinstalling it and messing around with the preferences a bit but none of that did anything.
Survival sounds just like invasion. Almost at the end: http://www.gametrailers.com/gametrailerstv_player.php?ep=48&ch=1&sd=0 The new versus maps are only the locked campaigns. I hope atleast the 12 survival maps are brand new and not just taken from the campaigns.
Select all the objects how ever you like >channel box>devisions 0 = all objects unsmoothed. In theory this would be a really easy shelf button to make so you could toggle between smoothed and unsmoothed, but I'm sorry I have no mel skills.
A really crappy one that has NO point in even being in the game. It takes all of half an hour to raise a weapon from 0 to max skill for your level. It has little to no effect on the game since you can level the weapon on grey mobs and have no fear of death.
Two more problems that are usually easy to fix: search for QNAN and #INF and replace with a 0. Sometimes Maya gets an infinite number (the second one) - and the first is not a number. You'll see a camera transform in the .ma file that's like: 23.QNAN so if you replace it with a zero it will work.
Do you have problems with the scene texture being clamped in the 0-1 space (and therefore resulting in black borders) when the model's edges are near the edges of the screen? I'm asking this because I whipped up a similar shader myself yesterday and had some problem with it.
@Obscura You got the World Height virtual textures to work? I get the "normal" ones to work, but the world height ones just contain 0 all the time. Have had a look at the source code of UE4 and it seems to be implemented, but I have failed to get it to work.