Vote goes to using a traditional drawing tablet because I simply can't imagine an Android (or any other, really) tablet working all too reliably all day long when hooked up to a computer through an app. And like gnoop I'm not a fan of screen tablets/pen displays - I don't think they integrate too well, the application…
Yo! I love this idea of vlogging your process like this. :) That concept has been something I've been curious about for a while and I feel there's a very real potential for content like this to expand beyond our small sphere of people who would normally consume high-quality entertainment/tutorial hybrid content focused on…
It depends if you're doing only game or also VFX work. I'm guessing that VFX people would also buy shading scripts or bridges between some production programs. Here's some of the stuff that I have used and I'm still using in Maya. I can't recommend Fansub enough, his scripts are really (really!) useful. Quick Pipe as a…
Last night (sorry for not updating the thread then), we all got started with blocking out our base meshes. At this stage there shouldn't really be any focus on details, it should be about forms, silhouette, making sure all the basics are in place ready for retopo (which we'll be doing tomorrow night). I tried to record a…
first of all sorry for the black backgrounds in these renders, wasn't really paying attention...I wish Maya had a global background setting like in max...probably exists I just don't know about it, oh well @Jackablade yea man totally :D ...I'm going to go back and do the hair and cloth folds in mudbox...this whole thing…
Yeah, the second paragraph of your reply is really what I am wondering about: You can see my Low, Sub-D, High looks like this. And while Sub-D matches Low pretty well, it's not as close as the High (likely the source of my problem). If I compare the bakes from Low2SubD with High2Low: I can see the Low2SubD one creates…
Nice to haves: Group layers into a folder (I'd like to be able to group all my decals). Decal mover (instead of using the x/y - a move tool that allows me to drag the decal across the tile (hold key for rotate). Holding "shift" locks tile to 45's and 90's (similar to zbrush). Hovering mouse cursor over a layer name will…
Here is a paintover I did for you dude to better describe some of the stuff I was talking about. -So I defined the hips more and gave it a lot more form, so its not so round cylinder like. -I changed the proportions up in a bunch of places, bigger head, not so wide body, did a lot of repositioning of the body from the side…
Glad I could help Helreaper, I really like where it is going now. About the legs, well mine are just a stylistic choice I suppose. The concept really doesn't give much feedback other than 'well its cowlegs of sorts'. I have to say I like the legs you have as they are now. I gotta say, in the perspective view, this guy is…
I think earthquake used the right word. I personally wouldn't put the emphasis on 'travel', but more on 'experiences', or 'perspective'. I think the misconception is most prevalent in your post about if seeing images on a monitor is the same as seeing them in person. It's not about 'seeing things', either way, it's about…