Yeah that goes without saying, if you already have things to start from that have the proper proportions, or if you are in production and need to make multiple variations of the same mesh, then yeah start from those. Being able to sculpt from scratch and understanding anatomy without reference is a very good skill to have…
Pretty interesting start how you flipped ceiling arches upside down. As far as what to do with the rest of your image well that comes down to what you were thinking when you started in this direction. If you're stuck on a dead end I would look at reference pictures to get inspired. One thing to get you started, if your…
Hey everyone, I feel I owe you all an explanation about why it's been so long since I updated this. Basically, I lost focus, I'm on my summer holidays and there are games I wanted to play and people I wanted to see. I was coming in and fiddling with small assets but not really achieving anything. Not to mention, I still…
https://www.thingiverse.com/ Is what we referred a lot of people to when I worked at a 3D print studio. Its got an education section as well...though looks quite different than when I used it. I would download some models from there and examine them as part of your learning process. I never made too many things with…
I should start off by stating that I don't have any direct question or point with this post; I hope I'm not violating the rules or rubbing against the standard. I've been struggling with this issue and I want to get these griefs out there. If anyone has feedback to offer, I would appreciate it, but I also understand if you…
Good start, I would start by blocking out the entire scene first then start making assets, since you get a better sense of scale and where everything is going. Compared to the concept, the hallway seems to wide and the boxes seem huge, also the focal view is very different in the concept it makes it feel more cramped.
Hey dchani, I didn't start small when I started modeling. I started with a lot of ambition and ideas for huge elaborate projects, then learned from my many mistakes along the way. Don't feel afraid of failure; sometimes I think it's even worthwhile to set yourself up for failure and taking risks.
thanks guys, I'm gonna just hop into 3ds max and start working at this. Question though, say that you're working on a building off of undefined reference such as concept art, what is the best way to establish proportion? I'm struggling to start this small project that I want to do because I don't know where to start!
Great advice so far "The skeleton reference is a hand drawing to demonstrate the bone structure". The texture is a nice start base color. I would start to add layers over it to get some of that detail to start showing. I would even use photos "references" of a horse's hair and then tweak with the filters in Photoshop. Good…
One thing I've started noticing recently is the lack of teeth/tongues in characters mouths. It started bugging me when I started to wonder about why the lip synch in some games looked weird. Then I noticed no teeth or mostly, no tongues, just dark holes. That's one third or half the animation missing.