Yes i do agree (:, i'm going to make the texture alot more muddier and torn and a spec is planed, since the engine supports it and it needs to be tested (:
ok, added some dirt and generally got close to finishing the diffuse, gonna do the overlay for the normals, and spec map next.. Then, perhaps, a rifle!
@ LMP + silvershrimp Thanks for the feedback. I'll do some research on materials in unity, and try to get some better material definition out of the spec.