Another update on the environment, re-adjusted the roof and the broken concrete. Besides that I also tried to adjust the composition a bit, and the shaders have been modified/optimized.
Finished geometry except face. Will jump into uving and texturing. Since it's rather low poly I will be able to modify the geometry even after texturing (with some fixing).
It's the only thing I could think of that matches the luchador idea, but I'm open to other ideas though. The chair of course would be modified, not just a simple chair.
I tweaked a bit the truck in the foreground (didn't modify any of the other meshes yet) I think it's on the right track but still needs to be a bit brighter? Crits?
Thanks a bunch <3 , I couldn't find the right snapping option in Blender, but the boolean modifier worked fine for that, it gave me the vertices I needed! <3
I have used AutoWeight to skin complex models in just a few minutes: http://youtu.be/WpLohd3bojI BonesPro is an alternative to the skin modifier. http://youtu.be/qywFClKbbME