Very interesting shape, it has a really cool silhouette. Just one constant wheelie :P I think it can be useful to use someone else's base to start defining forms but would definitely be great experience to make it all on your own.
Hay man I love the work, I am also going to submit work for the contest. I was also thinking of incorperating nature within my structure. Love what you have done, you definately have a head start on me!
There's also this format of for loop which is all defined together. I personally prefer this one when I need to utilize individual array indices string $array[] = { "A", "B", "C" }; for ($i=0; $i<`size $array`; ++$i) { warning $array[$i]; }
Studios: DICE, Blender Foundation Tools: Blender 2.8 Games: BFV, CoD "Black Ops 4", Forza Horizon 4 These nominees, define an underlying conviction why I'd initially chose this medium too express myself creatively via technology.
I'm definately going to get this. Ever since the shock series took a pure shooter path and rid the inventory system, stalke touched the perfect spot, exploration and its inventorysystem, I love grabbing stuff, repairing others, and throwing away the crap.
The naming convention is defines by the export presets in Substance Painter. Do edit those names, you can either edit the original export presets or simply create your own. See : https://support.allegorithmic.com/documentation/display/SPDOC/Creating+export+presets
The shape and bakes on the gun is really cool! But the texture, as mentioned, is to uniform. Looks like it have bean dipped in a tray of ash or something. Get some edge defining scratches in their. Maybe some oil stains/color in the specular? Looking forward to the next update!
I think my male basemesh is done :smokin: The Polygon count is round about 9300 Tris (including the eyes) Next will be a little sculpting work to define a few muscles makinf skin folds etc to make it look more natural and realistic.
I liked Brother Bear. If Disney is moving to where the money is, that explains their goal clearly. I think Pixar should attempt to create a mostly 2D film. A project like that would definately prove storyline and characters are more important than the medium.
original link REALLY helped out with the new project im takling, thanks alot As far as painting its like the links say, ref is key and really playing with gray values helps ALOT to really define a light source when painting.