This is what happens when I use loop in the UV window Notice how the loop is continuous on the geometry instead of stopping at the edges of the UV shell? It means a single loop can result in multiple loops in different axis occurring on the UV. Maybe this is something they changed for 601?
Congrats. And then when you get your first job the torment continues; as you try to get your skills and portfolio where you want it to be, and a job with your ideal studio. It's never ending! But nothing beats the satisfaction of that first job doing what you love.
thank's Eric Chadwick yest it's very helpful but i want to know more about it i will continue a reaserch about this topic and maby make an other post to share what i find. and if you have any other documentation it will be great to share thank's again
The cycle of life and death continues 9LWB-KLAT-37NR-Y7C3 The Crew beta I found it quite enjoyable, they have some good stuff there i have to say and im a huge critic usually, maybe not so for racing games but still it was a well rounded experience
This suffers the exact same issues as all your other models you have shown here, so rather than bring up the same points you continue to ignore, I'll just advise you to read those other threads and LEARN from mistakes.
Last update for the night: finished the proxy models of the shield, helmet, and hammer, then topologized it and threw it in to Mudbox for a little sculpting before bed. Will continue tomorrow with the props and then finish up with the hair and tweaks based on this first pass any any outside feedback. Cheers all!:thumbup:
Thank you for your comment. Yes I need more practices, I will do some anatomy studies in zbrush I think. I tried to keep continue in my workflow until a Marmoset render (10k triangles), but I will work again on the model and textures.
Thanks. It took just 1.5 day to create material and renders. I'm on additional stuff but not sure that if I success on them but I will share them in a week. This material also acts like floor and ceiling itself. You know, because of the organic look, it needs to be continuous.
ya will add a delete history button, and a check box for controlling selection or mesh, and some additionl controls for fall off and stuff like that next. Will continue to make all options work from the UI and be used as arguments too, so it can be used with or with out a UI.
Ok here's the updated rocks. I also started a rowboat model today as well. I continued messing with the trees and i reimported them completely which allowed me to use the improved normals. Sucks to have to replant a forest though... Anyways new pic.