Oh neat, I love seeing how people interpret Gwen's character. She has so much personality to play with and use in a model. I'll be interested to see where you take her. As Natland mentioned, you'll likely need to revisit her face a bit if you're going to leave out her mask. You can try to head in a more stylized direction…
Got some more work to post. Been retopoing like crazy the last two weeks. Final polycount turned out to be 113,440 triangles... so he's a bit high. It was great practice in keeping everything in quads, ensuring deformability, keeping/terminating/rerouting edge loops, etc. I'd recommend doing something similar to any…
I used to play A LOT of video games, even when I resolved to learn this shindig of work I still did for quite some time. The games I played varied from week to week, I loved story games or where I could make my own and one of those came out almost all the time. When I became 20 y/o I wanted to lose weight, and the…
Hey chaps, sorry to bump such an old thread but I'm just getting into putting together an Oren-Nayar shader for in-game use. Valias mentioned above that his incarnation would require simplification for real-time use if I'm not mistaken? My shader is also going to have vertex-painted water, a wet/raining variation and…
Ideally, this would be a constructive discussion, rather than the apparent nay-saying and other silliness that's going on. It's a problem that I'm sure we'd all like to see cleaned up, users, mods and admins alike. Make the entry questions about game art. That'll serve two purposes in getting rid of most bots and would…
@Lamont: One job I almost got was to recreate a CAD mansion some architect company had made up. They wanted a physical model to show their client which would have been printed out. Poly modeling would've been fine as it didn't have to be hyper accurate. Not sure what happened here my quote wasn't too high, maybe the…
I spent a few hours today trying it out, it seems to be more like Maya's Transfer Maps which is a bit more of a one tool to do it all solution like Gator, but I haven't figured out how to transfer UV's between dissimilar models in Maya yet... I just couldn't find the flaws in Gator It did what is said it did. It might have…
Awesome thanks guys. I really need to nail down my language of choice at this point I think. I still want to go the Unity route so with that in mind, I'm not sure. I see your points about C++ Ben, does the same apply to C#? The thing is, I'd rather get 'straight into it', starting with the target language rather than…
Your first concept could have stronger more intense light. I can barely tell you have any kind of lighting at all. It looks like all the forms have been copied and pasted. This is apparent by the edges. I would try and add more of a variety of different values. E.g. the grass is the same value everywhere there is grass.…
The news is everywhere right now and rumours have been swirling since before GDC - apparently a reasonable number of people didn't get their expected pay cheques this month. It shouldn't come as a surprise to anyone though - Crytek expanded way too aggressively following Crysis, opening several studios and effectively…