Just a niggle with your writing. Some of the images were rendered in Cryengine, and others were rendered in Marmoset. In addition, you overuse the passive voice. So instead of saying: "The entire scene was completed in just under a month and is presented in the Cry Engine 3" you should say: "I completed the scene in just…
Hi guys, I'm back! I've spent the last month or so taking your feedback and trying to right all of my wrongs and try to bring more life and personality into my scene, and would appreciate any feedback if you have the time. Thank you! Lighting is still my Achilles heel. I stuck to one main stationary light to light the…
They both have advantages, CE3 is more easier to get setup and have a great scene that looks awesome, great for portfolio. However UE3 is a more optimized game engine, more options then most engines and very stable, which is why it is the leader in most used engine in the game industry. So if your a intermediate user(with…
I appreciate the cleanliness of your site. It isn't too bogged down with content. One thing I might suggest though is to avoid scrolling on the main portfolio page. You could have smaller icons for each project. This way you can see everything you've done right away. A video fly through of some of your scenes may help too.…
Cool scene. The DoF feels a little strong to me. From where that little hut is, to the back of the room only looks to be maybe 200ft or so. Whats the reason for all the mist, where is this location, whats the story.. those are a couple things you should try to tell with the scene. A few more props probably wouldn't hurt;…
wow Bitmap thanks so much for this. will be great to use these peices to learn more about high poly modeling and the best edge flow for lots of objects =) on a side note about the library thing I think a good way to do it without using some crazy library mod thing is to created a new scene with all the high poly detail…
Hi again everyone! I present my very first scene to you which I am making. It is a scene/stylized diorama very inspired in term of atmosphere of Diablo (it is my favorite game since the very first game ^^). I started with a fast out block of the objects, like their placements. I gradually model in low poly the majority of…
Sometimes I quite like to see stuff like this in portfolios as long as its clear that there not your own assets. In my experience just because your environment artist in the industry, it doesn't mean you'll be constantly churning out assets, You'll quite often be doing other jobs such as placement, level design, lighting,…
Ehi guys, glad you liked my idea for the sword grip. At the moment I don't have time to make a proper tutorial, but I will share the .max scene with you, so that you can "study" it. Basically, I've made a plane, selected the extreme loop of vertices (those that are closer to the grip) and I've forced them to follow the…
Hey man, great updates. I somehow missed the last few. The rock look nice, probably even more so once placed in the scene. The foliage looks really nice too. Depending on what your going for, I would suggest continuing to push the overgrown look. For example, weeds and grass coming up from the cracks in the path,…