Yea I was looking into this a few weeks ago when I needed to break the edges on a bunch of models along UV boarders. Its nearly impossible because max doesn't transfer edge or vert selection out of the UVW Unwrap modifier like it does poly, it's totally retarded and broken. Actually, according to renderhjs it is more or…
Ok there are way too many people to quote and reply to, but to each and every one of you. Thank you! I've been struggling with bipolar disorder and anxiety throughout my 25 short years of life and it affects me alot but your encouragement has really helped me. I joined the game pretty late, I started taking this more…
01 - Select All Element If you select the object in object mode you can do a selection conversion to verts/faces/edges. Just hold Ctrl+right-click with the object selected and then go "To Vertices"/"To UVs" etc. It would also be very simple to write a script that would give you all vertices based on a currently selected…
Was that you last week wearing a tie for the interview and wearing glasses? fullofclovers on PC sits next to me and told me 'Progg' has been messeging me and told me you have an interview for a position at vigil. Haha, small world. I live 2.2 miles from work :D I do have to tell ya it might be hard to find 1 bedroom this…
Oh my. You'll be happy to know that tiling textures are indeed awesome, especially when combiend with alpha cards and vertex painting. Tiling textures are basically textures you can tile in either x or y or both, without getting seams. If you wanted, you could have a mile long road using one 512x512, tiled along x. Here's…
In case someone at Valve reads this, here is something I just noticed about the store page. When listing standalone sets, filtering for "show all" (as opposed to showing 20 or 60 items per page) seems to give only partial results. More precisely, filtering for "release : newest first" and "items per page : all" only brings…
AverageAce: I beg to differ. Uv tools in Maya is shitty in terms of stuff like resizing your uvs into 1:1 scale but other tools are very powerful if you dig deeper into mayas tools as a lot of them a very hidden. being able to middle mouse drag a uv shell/island is very handy, whereas you cannot in max... etc. best of all…
Ended up having to redo the axe because I accidentally overwrote the newer file with an older one while backing up. Skills. But that aside, I think I've finally reached the point where I'm ready to call the highpoly done! Every tool has surface detail that 99% of people won't even notice but I know it's there, lol. Looking…
yeah so now we have that of of our chest lets not make this into a "why is the gamesindustry so sexist" thread. Its just good reference, thats all. 360 degrees reference of slightly different body-types and faces. if you know any links of reference like this of other body-types that might or might not be considered the…
Depends what quality you want to aim for, but I found this very inspirational - a talk about making games by Sophie Houlden: http://www.sophiehoulden.com/unity-tutorials-bcs-talk-at-glasgow-caledonian/#more-122 Pippin Barr is also a very inspirational source: http://www.pippinbarr.com/inininoutoutout/ Both take a very down…