It will be useful for simple parametric modifiers like bend, taper, etc. Or even basic animations like a door opening/closing without having to set up a rig.
is the mesh a 'whole' because it looks like or seems like its two separate pieces but together :/ try attaching both sides and the turbosmoothening...or try a shell modifier :)
Blast losing posts... Short version: toss an edit poly modifier on top of the stack and see if it clears up, yes even and especially if it is already in edit poly.
It isn't a licensed engine (middleware excluded, of course). It's an extremely modified version of the engine which powered CA's earlier console games, all developed inhouse at CA.
Hi again, on the modifier section of the unwrap UVW there should be a "point to point seams" button, click that and then click on one vertex then another to create a seam from A - B.
No... in the edit poly modifier x is bound to constrain to face... or at least for my defaults it is. But the thing in fletch's image is what it messes with so just make sure that is off.
I'm basically looking for this kind of a character: https://d2ujflorbtfzji.cloudfront.net/package-screenshot/d17e6346-aa8a-487a-8c31-67a81b141ea0_orig.jpg with my modified costume. Still welcoming bids