Images should open in a page (or pop-out), and be a link to the next image (or back to gallery). You went to the trouble of creating these models, so present them in a way that isn't so annoying. If you're low on finished content split up the beauty, wire, and texture sheets. You could easily make just those three models…
Okay I figured out how to install the compound for ICE. When I did apply the compound in ICE after I created a cluster for the points it doesn't seem to work. Nothing seems to happen. What did I do wrong? I would have loved to show an image of where I am at but I can't seem to upload attachment files as images in this post…
Hi Roelant, your portfolio is a great start. From a usability point of view it is a little confusing. Clicking on one of the four panels on the front page changes the big image, and then clicking that image takes you to the actual work. I think most people will stop when they just see the big image change and think that is…
Thanks for the advice; I value your $.02! I'll change the format of the pictures to see if it helps with the load time. I assume .jpg would be the ideal format? I think I'll also remove the gallery style formatting for my images and replace it with simple images. I had my technically illiterate brother test out the website…
Thanks, i presumed i was doing things wrong. The height map is actually only 512 but the texture slides each being 1024 and 64 of them make up a texture file 8192 in size. Reducing that down isnt a problem. I did not make this surface texture image - this is straight from photoshop. In order to use a close range material I…
As far as Anatomy goes, you have the right idea when it comes to silhouette and basic forms The smaller areas need work though such as the pectoralis, they come down to far when they should even out and even move back up towards the center such as here: And try to keep in mind, You aren't sculpting muscles, you're…
Overall, showreels aren't that useful for game artists other than animators and effects artists. As an environment artist, you're working with static objects, and so a static format will allow you to better show everything you can do. Concentrate on creating a good portfolio with solid still images of your work. As always,…
Your work looks good so far. Just a thought, alot of us (especially me) are lazy bastards when it comes to browsing the forums as, well there's so much work and images from different people to browse through so the faster and easier it is to view your work the better. You'll probably increase your chances of people…
Both of those images are the same size, I didn't zoom in any. I mostly widened her waist and mid to upper torso, and made her rib cage a little bit longer/taller, and made her thighs and to a degree, her hips somewhat wider. If you copy the image on the left and center it over the image on the right, and reduce the opacity…
Thanks animatr There goes my final images, unless someone has some crits to do. My uvs and color maps. On second map there's some empty spaces, cause I had intention to make more elements for this char... Maybe I can do next days, I don't know. Maya viewport (wires) The same, without wires Directional light + 3 point…