Man dude you are so fast! I'm wishing I didn't have classes to keep up. Its looking really nice with those textures and lighting so far! I wish I had digital painting skills like you do XD And I understand about the legs. Mine are generally long as well. It works for your composition.
Er, movies mostly do this for digital doubles only. Full CG people are only used where there's no living actor, like in Benjamin Button or Avatar or Gollum or the Hulk, so there it's still a necessity to have good sculptors and texture painters. Granted, the Avatars and Hulk were heavily based on scans of the actors but it…
@praetus haha I didn't understand why you posted it here :D it makes sense now, no problem! glad you came here by accident! :D @Amaury thanks! yes this thread starts to become an online digital art diary for me :D @amirabd2130 thanks! worked on this a little more, trying to fix some structure, and symmetry issues to a…
Yeah, you need Houdini itself to create the digital assets. Or you can buy them in their store called Orbolt. The Substance equivalent is: Engine can load SBARs, and load them inside of Unreal, Maya, etc. But you need Designer to architect your SBARs... Maybe you can exchange your license? they're really good at customer…
Also keep in mind that not all engines are going to use exactly the same roughness curve. Generally I'd advise making your own swatch for roughness if you can't find one for your target engine, rather than using one from a different one. The ultimate swatch source is ultimately going to be a reasonable-quality digital…
VPN. Then buy the game via the steam webpage - or ask a relative to buy or gift it to you. Another reason I love Steam - it's not too difficult to circumvent :) Digital River (used be EA's Origin) banned my credit card for good using it from a blacklisted country (China). Now I have to wait till I'm back in Europe - gee…
I think it would be best that you get a Digital-tutors subscription or something similar and educate yourself on Animation in video game development. It's a lot different compared to traditional animation for TV and film. Also, your view on Mocap being 'Uninteresting' will need to change very quickly. You'll find that more…
lol it should definitely be called Unchartered. I agree with BigJohn. When we refer to handpainted, we refer to the style that represents a lot of the finished look (bar some lighting) in the finished diffuse map. Basically like having a bitchin' (hopefully) digital painting projected onto a mesh. Maybe it's not the best…
got no clue why max is doing the UV thing, but yo zero out the location of a new object quickly you can right click on the spinners for the transform input at the bottom to put them at zero. also about the navigation, there is a add-on called "switcher" by digital raster than get you maya style alt+mouse nav and changes…
[ QUOTE ] Going there and seeing the work environment and just hearing how much they enjoy their job really makes me want to work hard improve my skills, so I can get a job like that. [/ QUOTE ] Thats what did it for me when I went to Digital Extreme's office about 2 years ago and seeing how things are/were there.