It is possible to use 2d arrays in the custom node but I was getting several issues with effectively looping them, and populating the array. The array dimensions had to be fixed for example. I will look more, maybe there is a way. I'm also not sure if it would be any cheaper then the manually unrolled loops. Its set up…
Knowing how to hand paint is an important skill that will help you out in many aspects of game art. If you're creating photo sourced textures, you still have to paint alpha masks and also paint colour variation and all that stuff. It will also help you out if you're sculpting in Z-Brush or Mudbox as you're essentially…
Third time's the charm? http://www.mediafire.com/download/pau8rxb1bpc5yfu/RenameDuplicates.unitypackage I did a simple emulation of the duplicate command except it will maintain the names of the selected gameobjects or prefabs that you duplicate. How to use: 1.) Import the package into unity (it's just a script now) 2.)…
Thanks for the feedback Memory :) I am glad that you like the way I am going with this and I am sorry for the sea of poor updates lol It has been a case of 2 steps forwards, one step backwards. I have learnt so much already which I can't wait to use for my next female character. UPDATE Here is a small update after todays…
I've been playing around with it since yesterday and so far I'm slightly disappointed. I love the sculpting tools, but other than that it doesn't seem like much of an upgrade. Perhaps, once there's more documentation available, I will be able to use it to its full capabilities. Regarding your questions: I haven't…
Always nice to see another maxscripter. As you say you're okay with suggestions, here are a few: if selection.count == 1 and isKindOf $ Editable_poly do -- check if the selection is valid ( local obj = selection[1] polyop.createShape obj #selection name:(uniqueName "Lathe") -- don't assign the same name all the time local…
ya dont know never had that issue the ony weirdness i had going to source with blender stuff is the Y vs Z up getting mixed up. also why would you want to move to blender if your already a max user? are you just using blender for animation and exporting? just asking since i find blender modeling tools to be pertty far…
Hmm i understand your later points and i didn't think anything much else besides how much they ooze with familiarity. That brings me to another question about how informed consumers are as far as gun accessories goes. I'd assume most would know a scope (http://www.gunshopfinder.com/trijicon/trijicon_acog_ta31FRMR.html)…
I think I need to start a new tradition. After my kids open all the presents I gather everyone around the old la-Z-boy recliner. Then I instruct my kids to pick their favorite toy for a fun activity. I will then take those toys and burn them in the backyard in a old rusty barrel. While they are crying I will tell them that…
1) If you have an edge selected you can also ctrl + right click > edge loop utilities > to edge loop, there's a few other options there too. If you have one edge selected you can press left or right arrow to select the loop, keep pressing left or right to select adjacent loops. Up and down arrows will select edge rings. 2)…