They can treat the entire enviroment as it were all painted - bake or manually add not just diffuse color but shadows and lighting and whatever, as all the UV layouts for it are unique (speculars are probably dynamic though). Seems they have some character variation system going on as well, different pieces of clothing and…
I'm left handed and I have no problem with the current layout. it has buttons on both sides, and frankly they are more than enough considering how much I use them. I need to have my right hand free for swiching between the mouse and the pen on the flywith my ninja skillz.
got the ES staff ingame, Concept by JovaGrof. I'm running into resolution problems, i think i may do as the default staff does and just mirror the front and back. The front and back aren't different enough and the blurriness is noticeable. Might try to layout the UV's a little better first.
If you still have it in your undo stack, there's that (super unlikely at this point i'm guessing). Or if you are using incremental saves. The only other way is if you had made a duplicate model with the head uvs you want to use- from there you'd use Transfer Attributes to copy the layout across.
It really depends on the placement of your seams. Since your rock looks like several rocks glued together, I would place a seam in the grooves of each section. Then flatten each shell in 'Headus UV layout'. It will help you clean up all the distortion you have indicated.
hello! all this is really helping me. iv moved onto trying to make a gun. im at the lowpoly stage. I'm trying to make this work with TS. so as far as TS and my triangle problem. is this type of tri layout going to cause problems? EDIT: What about this? a step to far?
Get it textured. More specifically: 1) Retopologize your highpoly model to a low poly model. 2) Get the UV layout done. 3) Bake your textures (Normals, Curvature, Cavity, AO, etc.) 4) Paint the textures. 5) Render it (if this is game art, in an actual game engine)
New update. So many props! :open_mouth: It's a lot of fun and I'm learning so much with the scene. A big challenge is the general layout of the buildings and the fences around them. To give it a "settlement-ish" vibe. Working on a cliff atm and soon the ground-textures will be added. Feedback and input is very welcome :)
Dude! nice job, Totally recognized the layout from fallout 2 level 1 of the gecko caves as well, happy to see a fallout fan. I actually think this style is closer the the original two games than the Bethesda ones, totally just depends on what you were going for
Still just white boxing for now until i get a layout that feels nice from a couple angles. Slowly filling it up and adding in components. Any ideas or suggestions that you might think to find within this little Oasis please feel free to share your input! Thanks!