As an addendum to my last comments I think it's very possible that there are deliberate attempts at providing misinformation to the public in the way of conspiracy theories so that details of real issues become obscure. I'll cite as an example GWB's recent criticism for allowing illegal wiretapping of American folks and…
[ QUOTE ] Wacom: Have the tablet sense its orientation and rotate the layer/image accordingly in programs such as Sketchbook and Photoshop. I usually rotate my sketchbook when drawing, but doing so with the tablet, and not having the drawing on screen rotate at all is confusing as hell. Either that or incorporate a 360…
I'll be getting them for sure, Pocketbike Racer and Big Bumpin' look like some great Mario Kart style games for the 360. I'd really prefer to buy them off of live arcade though, I don't feel like buying some greasy burgers that will give me the runs just for the games.
I haven't tried out Neil's yet. Does it come with spline painting? I think someone else made a separate script that paints splines, but I only ran across it, shouldn't be too hard to find again but I lost track of it as I never tried it out. AdvPainter works well for what I need it to. Spline painting comes in really handy…
[ QUOTE ] more proof you will always get better graphics and performance from a pc than a console, when the quad cores come out and dx 10, next gen will be last gen. [/ QUOTE ] [xbox fanboy] nuunt-uhh mr stupid head next gen is here to stayz! The 360 has BLOOM EFFECT it makes everything look cool. Who wants realistic…
well i'm just going to pass along what the advice i've internalized about portfolios and demo reels: in this case, as it's an animation portfolio, make sure the whole reel is about that. which is to say, cut out anything that distracts from showing off your animation. your reel is a good start, but there is far too much…
I assume that your question is focussed on next gen PC, Xbox 360 and PS3. PSP and DS obviously have completely different specs and possibilities. I imagine that for next gen games the specs depend on the engine and type of game. For instance Quake4 uses about 3000 polys for characters and maximum 2048x2048 textures. The…