Meow meow mother fucker. New thread: http://www.polycount.com/forum/showthread.php?p=1768195#post1768195 And tfxtiyitityit you're welcome, let's not forget our good friend CDeniz.
Well Markovnikov, you have convinced me to continue the WD idea and i thank you for that. here are some WIPs... lighting is terrible but it should give an idea of my intentions... Also, i tested the gold shader in Dota 2 using the gold that is on Nyx's armor. i managed to get these values out: COLOR: gold diffuse color…
Very nice :) Performance/Loadtime I'd be a bit careful of having 1700xSomething .png images scaled down. You'd be better off just having 1000xSomething that has gone through the Save for Web function of photoshop to save performance and done in .jpg I'm on a really fast line and it still took me a while to see the whole…
We got featured on Kotaku along with some other ex-Bungie devs talking about their indie projects :) http://kotaku.com/a-ton-of-destiny-devs-have-left-bungie-recently-to-make-1784402854
for full body you`ll wanna use 2 kinects and ipisoft. Its a brilliant and easy program to use. used it at work before with 2 kinects. Just make sure they are set up at about 170 degrees from one another, 1 up high and 1 down low. It really helps capture everything and makes for smooth capture. Unfortunately, i have no…
If you go with the 2,718 tri lod you could probably round out the gauges, bottle and tank a bit and still come in under 3k? Especially if you delete the unseen tris. You could probably push it up to 5k or hell even leave it, 8k -unseen isn't going to be that expensive really. And as if we haven't beaten this dead horse…
Press J to get rid of the weird white box around the object. If you want to learn ZBrush without buying it/ don't to be naughty just for training. Check out Sculptris =) . To render your UVW map press open uv editor, go to your tools. Right at the bottom is render template. Oh also give this tute a go it is FANTASTIC to…
@Xizu : Thanks Dude! HighPoly rendered in Keyshot. @Wesley : Thanks Dude! The most things are modeled in because i wanted to increase my hard surface modeling skills. Floaters are to easy ;) You may ask why 17k? Well, because of the Bullets. And here the unfinished UV Layout. At the moment im killing this stupid Smoothing…
thnx again. i actually started drawing quick sketches again, perhaps this way i'll get back in shape a little. might post some soon. anyway, here's a new almost finished prop for my portfolio: polycount: about 1700 tris texture: 1024x1024 it still has an annoying mirroring seam that appears at some angles in max viewport…