First attempt at some Astrophotography :) Also, is anyone able to link to Flickr anymore? Tried pasting the BBC code but it just shows up on as the code and not the image.
Day 2: So over the night I decided to make a program that would generate triangles, 'rotate' them and make them spread out so it look like an explosion. I created this in around 30 minutes in a language called processing, mainly because it is quite easy to create the effect I wanted with toxi's toxiclibs library. Here is…
yeah but what is 5000$? 5k? if you are not thinking about making that with a game you worked on for even more money, come on thats about a month of payment maybe some more time worth of work, depending on where you live. And this is only for you! What about working together with a coder or gamedesigner, sounddesigner our…
Promises will be kept, this is the most optimized UT we've ever made. I think the coders mentioned you can run on cards that came out when UT2003 did, which was quite a while ago. It will come will all the tools and toys you normally want. It does run really well with min and recommended specs. Hope you lot like it, I suck…
This is something I have put off learning awhile ago, but it has come back. For optimization sake, how can I make a 2D chain texture that looks similar to this?
theMap = "metal_478.tif"
theObjs = #()
for i in (getclassinstances bitmaptexture) where (filenamefrompath i.filename) == theMap do (join theObjs (refs.dependentNodes i))
select theObjs
a very nice way to see how far I've progressed, a sword! I wanted to go with this design from Marina Ortega Lorente: https://www.artstation.com/artwork/xYdBDE I'm extremely happy with how this came out, and I'm happy to see how far my prop work has come since my first project. it was really nice to finally get a handle on…
i'll try to found a way to reduse noise i spend 200 minute on render yeah i did connect mask layer to displacement and reduse it through ai range node yeah i did thin out the layer but i need to crank up the density but my pc crash and yes the eyelashes it's been ok i did test in ipr mode but after 3 hours render it's…