Hi people. I need help or tips with an issue I'm having with normal maps related to the angle of the clusters in the UV mapping. Here is an example (ignore the wasted empty space in the UV): Since every slice of the octagon is identical, I want to texture only one slice and clone it 7 times with a rotation of 45º and then…
thank's jeremiah_bigley and Spearhafoc. dustinbrown, this concept was that I followed. http://www.holdeen.com/sir/bbs/board.php?bo_table=concept&wr_id=7&page=2