@dragon66 Thanks! ---- Here is my latest UE4 WIP. Still VERY EARLY progress. Most materials are still in their infancy, most textures are flat, and some props are cubes. Trying to nail the structure first before moving on to hero props. Still a TON to do here but I thought I'd share anyway!
More progress. The wood on the table (and other home furnishings) is a little bit warmer and less worn by nature and dwarf than the barrels, as is the table metal. Bonus the legs can be used as anvil props, may adjust the positioning some more on the base as well as adding some more heft to it for the individual prop…
Format wise, non of your props necessitate it being on a youtube reel. I would just have it all on a portfolio website in still images. It will be the quickest to digest. Your terxturing quality needs to rival and/or exceed the assets you see in other games you intend these props to be in. Use that as a possible, clear…
You are the awesome, thanks alot... This would be of great reference if make this kind of environment.... Sweet... 1 question: Do you make the terrain,props and assemble first in Maya then (make modullar)export it in the engine ? or just make a props separately then assemble in the engine to test ?? for eg. those wooden…
Again, you're going to have a real hard time showing a mood without proper textures or lighting :) Adding the props will help too. You'd be surprised how much small props can add to a scene. Maybe even some more cave like plants, or vines coming down from the ceiling.
I finally made some adjustements regarding lighting and overall feels of the scene. I created a few more props and rework a little the floor. I will add a few more props and some decals, and refine again the final render and i think i will finish this environment. 3 screenshots this time from different perspective.
Thanks for the feedback Chris, will certainly be looking to make a lot of smaller props to properly detail the scene, however I think my next port of call has to be the counter, so that all the large, structural work is done. After that I'll look into working in some pillars (somewhere?!) and then on lighting and smaller…
Today Andrew @thoughcrayfish reworked lighting in the scene. Post-processes also being reworked. Now I need to add background buildings, add some props, throw in some movable props for dynamic shadows (cars, vent fans, etc) and I think I'll call it done. What do you guys think?
It's obvious you're a good artist with a good eye for style. Your work is presented very well. However, you'd benefit from some "world building." More realistic textures, scene clutter, props, etc. Along with your environments, if you made a couple AAA quality props I think you'd be pretty solid.
On a bent cylinder you are always going to get some stretching. The only way to not get stretching would be to map the individual polys, but that's just silly. As far as tilable vs unique, it always depends on how its going to be used. Will it be right up next to the camera? Is it a key prop in the environment? Or is it…